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idlegames

idlegames contient 13 skills collectées depuis TimelessP, avec une couverture métier par dépôt et des pages de détail sur le site.

skills collectés
13
Stars
2
mis à jour
2026-05-25
Forks
0
Couverture métier
3 catégories métier · 100% classifié
explorateur de dépôts

Skills dans ce dépôt

game-menu-system
Développeurs de logiciels

Build a data-driven, attribute-controlled game menu system with concurrent gameplay and simulation, custom actions, and in-place value updates.

2026-05-25
mobile-webgl-rendering-debugging
Développeurs de logiciels

Diagnose and fix browser 3D rendering bugs that appear only on some phones or GPUs, especially in Three.js WebGL scenes using dynamic textures, shadows, lighting, and custom materials. Use when a model looks dark, black, missing, inverted, or otherwise wrong on one mobile device but fine on desktop or other phones.

2026-05-07
threejs-browser-game-dev
Développeurs de logiciels

Build browser-based Three.js 3D games with sane axis conventions, disciplined scene graphs, stable camera and lighting setup, procedural geometry patterns, and practical debugging habits. Use when creating or refactoring a Three.js game so transforms, materials, and coordinate systems stay understandable.

2026-05-07
rts-games
Développeurs web

Build real-time strategy games as single-page HTML, CSS, and JavaScript apps. Use when creating or refining RTS mechanics, data-driven units and buildings, command routing, combat orders, capture and service systems, air units, fog of war, AI factions, HUDs, and browser-based RTS game loops.

2026-04-04
rts-rendering-persistence
Développeurs de logiciels

Build rendering, minimap, fog, and save systems for RTS games. Use when implementing backbuffer rendering, procedural sprites, minimap layers, fog-of-war visuals, JSON snapshots, restore pipelines, and browser RTS state persistence.

2026-04-04
rts-ai-doctrine
Développeurs de logiciels

Design layered AI for real-time strategy games. Use when building RTS economy phases, scouting, enemy memory, tactical assignments, air doctrine, objective scoring, and non-cheating browser RTS opponents.

2026-04-04
rts-pathfinding
Développeurs de logiciels

Implement movement, occupancy, and pathfinding for RTS games. Use when building grid traversal, traversal costs, reservations, spawn cells, approach cells, transport unloading, and formation-friendly browser RTS movement.

2026-04-04
sidescroller-spa-game-dev
Développeurs de logiciels

Build polished single-file side-scroller SPA games with vanilla JS, SVG/DOM rendering, robust input, camera systems, theming, modal UX, and PWA/mobile compatibility. Use when creating or refining production-quality side-scroller web games.

2026-03-01
llm-what-to-use-when
Développeurs de logiciels

Practical decision guide for choosing between Vercel AI SDK, LiteLLM, LightLLM, and direct provider SDKs based on runtime, deployment model, and constraints. Use when asked which LLM tooling to use for JS/TS apps, Python apps, static SPAs, or self-hosted inference.

2026-03-01
accessible-game-design
Artistes en effets spéciaux et animateurs

Design inclusive games that are playable by everyone, including players with disabilities. Use when improving game accessibility, supporting alternative inputs, or designing inclusive UI.

2026-02-02
pwa-development
Développeurs web

Build and optimize Progressive Web Apps (PWAs) with service workers, offline support, and manifest configurations. Use when creating PWAs, implementing offline functionality, or working with service workers.

2026-02-02
vanilla-js-game-dev
Développeurs de logiciels

Build high-performance games using vanilla JavaScript with HTML5 Canvas and DOM APIs. Use when creating games, implementing game loops, handling input, or optimizing game performance.

2026-02-02
web-game-optimization
Développeurs de logiciels

Optimize web-based games for performance, accessibility, and cross-device compatibility. Use when improving game speed, reducing load times, or enhancing game accessibility.

2026-02-02