tcg-art-direction
TimothyMeadows/OpenCaw
Plan original trading card game and card-battler visual direction for TCG/CCG card frames, card illustrations, board styling, tokens/minions, hand/deck/graveyard zones, VFX, and Hearthstone-like fantasy tabletop polish while keeping references IP-safe.
create-game-art-sheets
TimothyMeadows/OpenCaw
Plan and specify production-ready game art sheets, including environment tilesets, biome/terrain sets, autotile sets, prop atlases, and directional character animation sheets with 4, 6, 8, 16, or custom facing counts. Use when art roles need to create tilesets or sprite animation sets before implementation handoff.
prepare-game-art-handoff
TimothyMeadows/OpenCaw
Prepare game art assets for implementation handoff with style references, source/runtime file paths, atlas metadata, pivots, anchors, animation rows, collision assumptions, sorting layers, licensing, and validation checks. Use when art roles deliver assets to engineering, QA, game design, or documentation.
review-isometric-production
TimothyMeadows/OpenCaw
Review isometric and 2.5D game art for projection, tile metrics, anchors, elevation, depth sorting, occlusion, lighting, walkability, and gameplay readability. Use for isometric sprites, tiles, props, environments, VFX, maps, atlas handoffs, or style reviews.