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threejs-scene-authoring

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Mis à jour10 juillet 2026 à 15:55

How to BUILD / lay out Three.js / react-three-fiber scenes in this project. MANDATORY whenever placing, composing, arranging, or "dressing" scene geometry — buildings, props, trees/cones, ruins, terrain features, colored figures, level layout, greybox/blockout. Enforces the project's absolute rule (AGENTS.md #3): scenes are ALWAYS authored by hand — no RNG scatter, no seeded generators, no `range()`/random placement, no "spawn N from a loop to fill space". Every element is placed deliberately to serve a composition/reference, and EVERY step is confirmed with a headed (visible-window) screenshot before moving on. Trigger on: "build the scene", "lay out", "place", "arrange", "compose", "match the reference", "dress the set", "add buildings/trees/props", "the scene looks…", scene/level construction of any kind. Pairs with threejs-instancing-materials (draw calls) and threejs-scene-architecture (frame cost / static-dynamic).

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

SKILL.md
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