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plugin-asset-manifest

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Mis à jour3 juillet 2026 à 10:47

Define and consume a JSON manifest that binds exported control filmstrips to plugin parameters for a GUI skinning engine. Use when wiring StripKit or KnobMan output into a JUCE LookAndFeel or a VybeForge-style skin, when designing a skin.json that maps each control to its asset, frame count, geometry and parameter, when a skinning system must auto-load knobs, faders, sliders, buttons and meters without hard-coded paths, or when versioning a skin so a loader stays compatible. Covers the manifest schema, relative-path and HiDPI conventions, a JSON Schema with a worked example, and how a loader picks the frame from a normalized value. Triggers on skin manifest, skin.json, plugin asset manifest, bind filmstrip to parameter, LookAndFeel from JSON, asset manifest schema, frame count, HiDPI at2x asset, skin versioning.

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

SKILL.md
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