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NiuBiDev
NiuBiDev contient 8 skills collectées depuis xuanshushu, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
Check and fix synchronization between Unity material inspector UI, shader properties, and keyword state. Use when toggles do not match runtime behavior, inspector changes do not affect rendering, or editor tooling drifts from shader logic.
Work with the packed ShaderFlag protocol used by NBShaders, NBShaders2, and related FX systems. Use when adding, debugging, migrating, or reviewing bit-packed shader flags, wrap flags, UV mode packing, custom data packing, color channel packing, foldout flags, or MaterialPropertyBlock flag writes.
Debug Unity URP shader issues in GitRepo/NB_FX. Use when investigating rendering bugs, broken passes, incorrect lighting, HLSL logic faults, material-state mismatches, or URP compatibility regressions.
Audit shader keywords and variant usage for the URP FX shader system. Use when reviewing shader_feature vs multi_compile choices, keyword consistency, stripping issues, or suspected variant explosion.
Check and fix synchronization between Unity material inspector UI, shader properties, and keyword state. Use when toggles do not match runtime behavior, inspector changes do not affect rendering, or editor tooling drifts from shader logic.
Work with the packed ShaderFlag protocol used by NBShaders, NBShaders2, and related FX systems. Use when adding, debugging, migrating, or reviewing bit-packed shader flags, wrap flags, UV mode packing, custom data packing, color channel packing, foldout flags, or MaterialPropertyBlock flag writes.
Debug Unity URP shader issues in GitRepo/NB_FX. Use when investigating rendering bugs, broken passes, incorrect lighting, HLSL logic faults, material-state mismatches, or URP compatibility regressions.
Audit shader keywords and variant usage for the URP FX shader system. Use when reviewing shader_feature vs multi_compile choices, keyword consistency, stripping issues, or suspected variant explosion.