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scene-writing
需要场景卡或起草好的场景时使用。
Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.
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需要场景卡或起草好的场景时使用。
Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.
Basé sur la classification professionnelle SOC
剧本创作根编排技能。按意图-媒介-阶段-输出-约束进行路由,加载最小化协议+规范+原子组件。覆盖叙事、商业和交互式剧本。
在起草前需要具体的受众匹配诊断或目标段落说明时使用。
需要明确的硬边界、软约束和后期审查门控地图时使用。
在大纲前需要更强的角色、关系或世界观规则时使用。
需要广告、品牌或短视频转化导向的脚本时使用。
任务需要在生成前制定受限的上下文加载计划,或当前加载策略有上下文腐蚀风险时使用。
| name | scene-writing |
| description | 需要场景卡或起草好的场景时使用。 |
Use this skill when outline-level intent needs to become scene-level dramatic action.
scene_card: a compact scene design with function, conflict, and change.scene_draft: a scene-level screenplay draft that advances the story in visible, playable steps.screenplay_draft: a multi-scene screenplay draft with handoff-safe scene blocks.VFX / SFX / BGM are optional, but when used they must stay in fixed labels rather than loose notes.When certainty = lost:
Ask: "Who is in this scene and what does each of them want that the other person is blocking?" Two characters, two blocked wants. That is enough to start. Do not ask for scene function, beat type, or outline position.
When source = discover:
Start from the image or feeling that the scene carries. "What does this scene feel like in its last moment, before anyone speaks?" Let the ending image pull the scene into existence.
When source = construct:
Apply the full workflow: define scene function → set conflict → build change point → carry dialogue through playable action → deliver to output contract. No beat floats without a carrier.
When source = generate:
Set a collision condition and write without planning. "Two people who cannot afford to trust each other need something only the other person can give. Write the first exchange." Do not pre-decide the outcome.
When focus = character:
Scene function is secondary when character focus is active. Ask: "What does this scene reveal about this character that no other scene could?" Let that revelation design the conflict.
When focus = language:
Voice separation is the primary concern. Before drafting, derive a two-line register sketch for each speaking character: what they reach for when under pressure, and what they suppress.
When focus = audience:
Audience experience is the primary concern. Ask: "At the end of this scene, what does the audience know that at least one character does not?" That gap is the scene's audience contract.
wp.scene-writingrb.scene-draftrb.screenplay-draftka.character-voice-consistencyka.cinematic-prose-registerka.collision-promptska.conflict-pressureka.cross-protocol-referral-edgeska.embodied-text-pressureka.exposition-controlka.scene-functionka.setup-and-payoffka.verbal-rhythmka.medium-animationka.reactive-comedy-loop