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flutter-state-management
Manage state in your Flutter application
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Manage state in your Flutter application
Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.
Basé sur la classification professionnelle SOC
| name | flutter-state-management |
| description | Manage state in your Flutter application |
| metadata | {"model":"models/gemini-3.1-pro-preview","last_modified":"Tue, 03 Mar 2026 20:44:13 GMT"} |
Implements robust state management and architectural patterns in Flutter applications using Unidirectional Data Flow (UDF) and the Model-View-ViewModel (MVVM) design pattern. Evaluates state complexity to differentiate between ephemeral (local) state and app (shared) state, applying the appropriate mechanisms (setState, ChangeNotifier, or the provider package). Ensures that the UI remains a pure function of immutable state and that the data layer acts as the Single Source of Truth (SSOT).
Evaluate the data requirements of the feature to determine the appropriate state management approach. Use the following decision tree:
PageView, animation progress, local form input)
StatefulWidget + setState).ChangeNotifier + provider).STOP AND ASK THE USER: If the scope of the state (ephemeral vs. app-wide) is ambiguous based on the provided requirements, pause and ask the user to clarify the intended scope and lifecycle of the data.
For local UI state, use a StatefulWidget. Ensure that setState() is called immediately when the internal state is modified to mark the widget as dirty and schedule a rebuild.
class LocalStateWidget extends StatefulWidget {
const LocalStateWidget({super.key});
@override
State<LocalStateWidget> createState() => _LocalStateWidgetState();
}
class _LocalStateWidgetState extends State<LocalStateWidget> {
bool _isToggled = false;
void _handleToggle() {
// Validate-and-Fix: Ensure setState wraps the mutation.
setState(() {
_isToggled = !_isToggled;
});
}
@override
Widget build(BuildContext context) {
return Switch(
value: _isToggled,
onChanged: (value) => _handleToggle(),
);
}
}
For shared state, implement the MVVM pattern enforcing Unidirectional Data Flow (UDF).
A. Create the Model (Data Layer / SSOT) Handle low-level tasks (HTTP, caching) in a Repository class.
class UserRepository {
Future<User> fetchUser(String id) async {
// Implementation for fetching user data
}
}
B. Create the ViewModel (Logic Layer)
Extend ChangeNotifier. The ViewModel converts app data into UI state and exposes commands (methods) for the View to invoke.
class UserViewModel extends ChangeNotifier {
UserViewModel({required this.userRepository});
final UserRepository userRepository;
User? _user;
User? get user => _user;
bool _isLoading = false;
bool get isLoading => _isLoading;
String? _errorMessage;
String? get errorMessage => _errorMessage;
// Command invoked by the UI
Future<void> loadUser(String id) async {
_isLoading = true;
_errorMessage = null;
notifyListeners(); // Trigger loading UI
try {
_user = await userRepository.fetchUser(id);
} catch (e) {
_errorMessage = e.toString();
} finally {
_isLoading = false;
notifyListeners(); // Trigger success/error UI
}
}
}
Use the provider package to inject the ViewModel into the widget tree above the widgets that require access to it.
void main() {
runApp(
MultiProvider(
providers: [
Provider(create: (_) => UserRepository()),
ChangeNotifierProvider(
create: (context) => UserViewModel(
userRepository: context.read<UserRepository>(),
),
),
],
child: const MyApp(),
),
);
}
Build the UI as a function of the ViewModel's state. Use Consumer to rebuild only the specific parts of the UI that depend on the state.
class UserProfileView extends StatelessWidget {
const UserProfileView({super.key});
@override
Widget build(BuildContext context) {
return Scaffold(
body: Consumer<UserViewModel>(
builder: (context, viewModel, child) {
if (viewModel.isLoading) {
return const Center(child: CircularProgressIndicator());
}
if (viewModel.errorMessage != null) {
return Center(child: Text('Error: ${viewModel.errorMessage}'));
}
if (viewModel.user != null) {
return Center(child: Text('Hello, ${viewModel.user!.name}'));
}
return const Center(child: Text('No user loaded.'));
},
),
floatingActionButton: FloatingActionButton(
// Use listen: false when invoking commands outside the build method
onPressed: () => context.read<UserViewModel>().loadUser('123'),
child: const Icon(Icons.refresh),
),
);
}
}
Validate-and-Fix: Verify that Consumer is placed as deep in the widget tree as possible to prevent unnecessary rebuilds of large widget subtrees.
StatelessWidget and StatefulWidget classes must only contain UI, layout, and routing logic. All data transformation and business logic MUST reside in the ViewModel.Provider.of<T>(context) with listen: true at the root of a large build method if only a small child needs the data. Use Consumer<T> or Selector<T, R> to scope rebuilds.onPressed), you MUST use context.read<T>() or Provider.of<T>(context, listen: false).notifyListeners().Configure your Flutter app to support assistive technologies like Screen Readers
Add animated effects to your Flutter app
Measure and reduce the size of the Flutter app bundle, APK, or IPA
Use the Flutter team's recommended app architecture
Execute long-running tasks in a background thread in Flutter
Set up a macOS environment for Flutter development