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Yuki001
Profil créateur GitHub

Yuki001

Vue par dépôt de 23 skills collectés dans 3 dépôts GitHub.

skills collectés
23
dépôts
3
mis à jour
2026-07-19
explorateur de dépôts

Dépôts et skills représentatifs

oop-ddd-ai-coding-constraints
Développeurs de logiciels

Enforce OOP and DDD engineering constraints for C# and TypeScript game development. Use when implementing, refactoring, reviewing, or testing gameplay systems, combat, inventory, progression, quests, scenes, matches, player data, save/load flows, domain-controlled engine-view wrappers, domain models, aggregates, application services, repositories, vertical slices, public APIs, Context-based shared dependencies, or deterministic test seams. Preserve encapsulation, keep engine details outside Domain, avoid test-only production hooks, and deliver complete game behavior through public contracts.

2026-07-19
gat-design
Graphistes

Design one system within a specific milestone's scope: write the milestone-scoped system GDD, content data, and system art doc, and update the milestone brief's progress. Requires a mandatory milestone argument.

2026-07-18
gat-milestone
Spécialistes en gestion de projets

Plan milestone slices from overview + narrative alone (no system GDDs required), create per-milestone directory skeletons and briefs, and write gat/milestone/milestone.md. Runs before per-system design. Stops before technical design, task breakdown, or implementation.

2026-07-18
gat-workflow-start
Spécialistes en gestion de projets

Inspect the repo state and show a status panel across all milestones, recommending the earliest actionable next step in the workflow.

2026-07-18
openrouter-image-generate
Artistes en effets spéciaux et animateurs

Generate images through OpenRouter's dedicated Image API. Use this skill whenever the user wants to create, render, generate, or save images with OpenRouter, including text-to-image, image-to-image/reference images, choosing OpenRouter image models, listing image models, setting resolution/aspect ratio/quality/output format, or passing provider-specific image options. Prefer the bundled Python script so API options are passed explicitly as command-line arguments instead of hand-written ad hoc curl requests.

2026-07-08
gat-brainstorm
Artistes en effets spéciaux et animateurs

Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-direction.md, or runs as discussion-only.

2026-07-03
gat-story
Rédacteurs techniques

Develop game story and narrative through one-question-at-a-time writer interviews. Produces narrative docs under gat/narrative/ or runs as discussion-only. Use when the user wants story, plot, lore, worldbuilding, characters, quests, dialogue, narrative tone, or authored story content for a GAT game.

2026-07-01
game-architect
Développeurs de logiciels

READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

2026-06-26
Affichage des 8 principaux skills collectés sur 10 dans ce dépôt.
Affichage des 8 principaux skills collectés sur 9 dans ce dépôt.
6502-assembly
Développeurs de logiciels

Write, read, debug, and optimize 6502 assembly language code. Use this skill whenever the user asks about 6502 assembly, MOS 6502, 6510, 65C02, or 65C816 programming, or is working on projects for the NES, SNES, Commodore 64, Apple II, Atari 2600/8-bit, VIC-20, BBC Micro, or any other 6502-based platform. Also trigger when the user mentions opcodes, addressing modes, zero page, stack operations, or assembly language concepts in the context of 8-bit/retro computing. Covers instruction set, addressing modes, common algorithms (16-bit math, multiplication, division), memory layout, optimization, and platform-specific patterns. Even if the user just says "assembly" in a retro computing context, use this skill.

2026-06-10
nes-format
Développeurs de logiciels

iNES, NES 2.0, and UNIF ROM format reference. Use when reading, writing, parsing, or debugging .nes/.unf ROM files, or handling NES ROM headers.

2026-06-10
fceux-lua
Développeurs de logiciels

Write and run FCEUX Lua scripts for NES ROM automation — screenshots, PPU memory dumps, automated input, code execution tracing, and API discovery. Use when the user wants to automate FCEUX, capture ROM data, dump CHR/nametable/palette, trace code execution, or script NES emulation tasks. Triggers on mentions of FCEUX, Lua scripting for NES, ROM analysis automation, ppu.readbyte, memory.registerexec, gui.savescreenshotas, joypad.set.

2026-06-09
retrodisasm
Développeurs de logiciels

Disassemble retro ROMs (NES, CHIP-8) into bit-perfect reassemblable assembly with retrodisasm. Use when the user wants to disassemble a ROM, reverse-engineer NES code, inspect ROM internals, batch-process ROMs, verify reassembly, or convert binaries to assembly source.

2026-06-09
3 dépôts affichés sur 3
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