Skip to main content
Exécutez n'importe quel Skill dans Manus
en un clic

htp-hardware-scheduling

Étoiles4
Forks0
Mis à jour3 juin 2026 à 15:33

How to hand-write EFFICIENT Hexagon HTP kernels by orchestrating the hardware units (DMA engine, HVX, HMX) and VTCM into an overlapped pipeline. Use this BEFORE designing/optimizing any hand-written DSP op in qcom_htp — bare-metal FastRPC HAPs, dspqueue kernels, custom QNN ops doing their own VTCM/HMX work, or any "make this op faster / why is my op data-movement-bound" task. It pins the methodology (NOT a specific op or dtype): the 3 non-negotiable principles (one RPC = whole graph never per-op; if it fits put ALL data resident in VTCM; hide every byte move under compute), the 4 scheduling layers, the DMA double-buffer that hides data movement (17×), the bottleneck hierarchy (DDR I/O ≫ readback ≫ HMX compute), and the HMX-vs-HVX decision rule. The point is the FLOW, not fp16/int8.

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

Explorateur de fichiers
2 fichiers
SKILL.md
readonly