| name | angular-signals |
| description | Implement signal-based reactive state management in Angular v20+. Use for creating reactive state with signal(), derived state with computed(), dependent state with linkedSignal(), and side effects with effect(). Triggers on state management questions, converting from BehaviorSubject/Observable patterns to signals, or implementing reactive data flows. |
Angular Signals
Signals are Angular's reactive primitive for state management. They provide synchronous, fine-grained reactivity.
Core Signal APIs
signal() - Writable State
import { signal } from "@angular/core";
const count = signal(0);
console.log(count());
count.set(5);
count.update((c) => c + 1);
const user = signal<User | null>(null);
user.set({ id: 1, name: "Alice" });
computed() - Derived State
import { signal, computed } from "@angular/core";
const firstName = signal("John");
const lastName = signal("Doe");
const fullName = computed(() => `${firstName()} ${lastName()}`);
console.log(fullName());
firstName.set("Jane");
console.log(fullName());
const items = signal<Item[]>([]);
const filter = signal("");
const filteredItems = computed(() => {
const query = filter().toLowerCase();
return items().filter((item) => item.name.toLowerCase().includes(query));
});
const totalPrice = computed(() =>
filteredItems().reduce((sum, item) => sum + item.price, 0),
);
linkedSignal() - Dependent State with Reset
import { signal, linkedSignal } from "@angular/core";
const options = signal(["A", "B", "C"]);
const selected = linkedSignal(() => options()[0]);
console.log(selected());
selected.set("B");
console.log(selected());
options.set(["X", "Y"]);
console.log(selected());
const items = signal<Item[]>([]);
const selectedItem = linkedSignal<Item[], Item | null>({
source: () => items(),
computation: (newItems, previous) => {
const prevItem = previous?.value;
if (prevItem && newItems.some((i) => i.id === prevItem.id)) {
return prevItem;
}
return newItems[0] ?? null;
},
});
effect() - Side Effects
import { signal, effect, inject, DestroyRef } from '@angular/core';
@Component({...})
export class Search {
query = signal('');
constructor() {
effect(() => {
console.log('Search query:', this.query());
});
effect((onCleanup) => {
const timer = setInterval(() => {
console.log('Current query:', this.query());
}, 1000);
onCleanup(() => clearInterval(timer));
});
}
}
Effect rules:
- Run in injection context (constructor or with
runInInjectionContext)
- Automatically cleaned up when component destroys
Component State Pattern
@Component({
selector: "app-todo-list",
template: `
<input
[value]="newTodo()"
(input)="newTodo.set($any($event.target).value)"
/>
<button (click)="addTodo()" [disabled]="!canAdd()">Add</button>
<ul>
@for (todo of filteredTodos(); track todo.id) {
<li [class.done]="todo.done">
{{ todo.text }}
<button (click)="toggleTodo(todo.id)">Toggle</button>
</li>
}
</ul>
<p>{{ remaining() }} remaining</p>
`,
})
export class TodoList {
todos = signal<Todo[]>([]);
newTodo = signal("");
filter = signal<"all" | "active" | "done">("all");
canAdd = computed(() => this.newTodo().trim().length > 0);
filteredTodos = computed(() => {
const todos = this.todos();
switch (this.filter()) {
case "active":
return todos.filter((t) => !t.done);
case "done":
return todos.filter((t) => t.done);
default:
return todos;
}
});
remaining = computed(() => this.todos().filter((t) => !t.done).length);
addTodo() {
const text = this.newTodo().trim();
if (text) {
this.todos.update((todos) => [
...todos,
{ id: crypto.randomUUID(), text, done: false },
]);
this.newTodo.set("");
}
}
toggleTodo(id: string) {
this.todos.update((todos) =>
todos.map((t) => (t.id === id ? { ...t, done: !t.done } : t)),
);
}
}
RxJS Interop
toSignal() - Observable to Signal
import { toSignal } from '@angular/core/rxjs-interop';
import { interval } from 'rxjs';
@Component({...})
export class Timer {
private http = inject(HttpClient);
counter = toSignal(interval(1000), { initialValue: 0 });
users = toSignal(this.http.get<User[]>('/api/users'));
private user$ = new BehaviorSubject<User | null>(null);
currentUser = toSignal(this.user$, { requireSync: true });
}
toObservable() - Signal to Observable
import { toObservable } from '@angular/core/rxjs-interop';
import { switchMap, debounceTime } from 'rxjs';
@Component({...})
export class Search {
query = signal('');
private http = inject(HttpClient);
results = toSignal(
toObservable(this.query).pipe(
debounceTime(300),
switchMap(q => this.http.get<Result[]>(`/api/search?q=${q}`))
),
{ initialValue: [] }
);
}
Signal Equality
const user = signal<User>(
{ id: 1, name: "Alice" },
{ equal: (a, b) => a.id === b.id },
);
user.set({ id: 1, name: "Alice Updated" });
user.set({ id: 2, name: "Bob" });
Untracked Reads
import { untracked } from "@angular/core";
const a = signal(1);
const b = signal(2);
const result = computed(() => {
const aVal = a();
const bVal = untracked(() => b());
return aVal + bVal;
});
Service State Pattern
@Injectable({ providedIn: "root" })
export class Auth {
private _user = signal<User | null>(null);
private _loading = signal(false);
readonly user = this._user.asReadonly();
readonly loading = this._loading.asReadonly();
readonly isAuthenticated = computed(() => this._user() !== null);
private http = inject(HttpClient);
async login(credentials: Credentials): Promise<void> {
this._loading.set(true);
try {
const user = await firstValueFrom(
this.http.post<User>("/api/login", credentials),
);
this._user.set(user);
} finally {
this._loading.set(false);
}
}
logout(): void {
this._user.set(null);
}
}
For advanced patterns including resource(), see references/signal-patterns.md.