| name | compose-state-deferred-reads |
| description | Use when Jetpack Compose code reads scroll, animation, gesture, or other frame-rate State in composition, passes changing values across composable boundaries, uses value-form layout/draw modifiers, or back-writes observable state from a later phase into one that's already run. |
Compose state deferred reads
Core principle
State reads invalidate the phase that reads them. If a State<T> is read in a composable body, changes invalidate composition. If it is read in layout or draw, changes can invalidate only layout or draw. Frame-rate state such as scroll offsets, animations, and drag positions usually belongs in layout/draw, not composition.
Back-writing is the symmetric failure mode: writing observable state from a phase that triggers invalidation of an earlier phase. Compose phases run composition → layout → draw. Writing snapshot-backed state from layout or draw to state read in composition invalidates composition; writing during composition to state read earlier in the same composition does the same. Both schedule extra work — often cascading into sibling lazy items.
The fix is structural: keep the State<T> or a provider lambda and read the value inside a layout/draw callback; capture measurements in callbacks and apply them in the measure phase, not by reading measurement state in sibling composable bodies.
When to use this skill
val x by animate*AsState(...) is passed to Modifier.offset(x = ...), Modifier.size(...), Modifier.graphicsLayer(...), or another value-form modifier.
LazyListState.firstVisibleItemScrollOffset, ScrollState.value, Animatable.value, or gesture state is read in a composable body.
- A composable takes
scrollOffset: Int, progress: Float, dragOffset: Offset, or similar frame-rate values.
- Recomposition counters climb during scroll, animation, or gestures even when data is stable.
- A composable body calls
stateMap[key] = …, list.addAll(…), or similar on every recomposition (back-writing composition → composition).
- One lazy item captures size with
onSizeChanged / onGloballyPositioned and a sibling reads that height in composition (Modifier.height(state.dp)) — back-writing layout → composition.
0. Back-writing
Back-writing = writing observable state in one phase that triggers invalidation of an earlier (or the current) phase. Compose runs composition → layout → draw, so:
- Writing snapshot state during composition that's read in the same composition.
- Writing snapshot state during layout (e.g. from
Modifier.layout, onSizeChanged, onGloballyPositioned) that's read during composition.
- Writing snapshot state during draw that's read during composition or layout.
In all cases the writer schedules extra invalidation passes — often cascading into sibling lazy items.
Do not write to mutableStateOf, mutableStateListOf, mutableStateMapOf, or other snapshot-backed state from the composable body on every pass:
@Composable
fun MergeOverlay(parent: Map<Key, ViewState>, overlay: Map<Key, ViewState>): Map<Key, ViewState> {
val merged = remember { mutableStateMapOf<Key, ViewState>() }
merged.clear()
merged.putAll(parent)
merged.putAll(overlay)
return merged
}
@Composable
fun MergeOverlay(parent: Map<Key, ViewState>, overlay: Map<Key, ViewState>): Map<Key, ViewState> =
remember(parent, overlay) {
if (overlay.isEmpty()) parent else parent + overlay
}
Prefer remember(keys) { … } for derived read-only snapshots. Reserve mutableState* writes for event callbacks (onClick) or effects — not for rebuilding derived data on every composition.
Callbacks like onSizeChanged write during layout. That is only safe if no earlier phase reads the resulting state — see cross-row measurement below.
Cross-row measurement (layout → composition back-write)
When row A measures and row B must match A's height, do not read A's captured size in B's composable body. onSizeChanged writes during layout; if B reads it in composition, layout has just back-written into composition:
var anchorHeightPx by remember { mutableIntStateOf(0) }
RowA(Modifier.onSizeChanged { anchorHeightPx = it.height })
RowB(Modifier.height(with(LocalDensity.current) { anchorHeightPx.toDp() }))
RowA(Modifier.onSizeChanged { if (it.height != anchorHeightPx) anchorHeightPx = it.height })
RowB(
Modifier.decorateMeasureConstraints { incoming ->
if (anchorHeightPx > 0) incoming.copy(minHeight = anchorHeightPx, maxHeight = anchorHeightPx)
else incoming
},
)
decorateMeasureConstraints is a small layout helper (see compose-modifier-and-layout-style). While height is unknown, siblings use a fixed fallback in composition; once known, only layout invalidates — not an extra composition cascade.
1. Prefer block-form modifiers
Several modifiers have value forms and block forms. The value form receives values already read in composition; the block form can read during layout or draw.
@Composable
fun SelectionPill(selectedIndex: Int) {
val offsetX by animateDpAsState(120.dp * selectedIndex)
Box(Modifier.offset(x = offsetX))
}
@Composable
fun SelectionPill(selectedIndex: Int) {
val offsetX = animateDpAsState(120.dp * selectedIndex)
Box(
Modifier.offset {
IntOffset(offsetX.value.roundToPx(), 0)
},
)
}
Common replacements:
| Composition read | Deferred read |
|---|
Modifier.offset(x = animatedX) | Modifier.offset { IntOffset(animatedX.value.roundToPx(), 0) } |
Modifier.graphicsLayer(translationY = y) | Modifier.graphicsLayer { translationY = yProvider() } |
val radius by animateFloatAsState(...); drawBehind { drawCircle(radius = radius) } | val radius = animateFloatAsState(...); drawBehind { drawCircle(radius = radius.value) } |
The drawBehind block is already draw-phase; the important part is that the State.value read also happens inside that block.
2. Pass providers across composable boundaries
If the fast-changing value would cross a composable boundary, pass a provider lambda instead of a snapshot value:
@Composable
fun HomeScreen() {
val listState = rememberLazyListState()
LazyColumn(state = listState) {
item { HeroImage(scrollOffset = listState.firstVisibleItemScrollOffset) }
}
}
@Composable
fun HeroImage(scrollOffset: Int, modifier: Modifier = Modifier) {
AsyncImage(
model = "...",
modifier = modifier.graphicsLayer(translationY = -scrollOffset / 2f),
)
}
@Composable
fun HomeScreen() {
val listState = rememberLazyListState()
LazyColumn(state = listState) {
item {
HeroImage(
scrollOffsetProvider = {
if (listState.firstVisibleItemIndex == 0) {
listState.firstVisibleItemScrollOffset
} else {
0
}
},
)
}
}
}
@Composable
fun HeroImage(scrollOffsetProvider: () -> Int, modifier: Modifier = Modifier) {
AsyncImage(
model = "...",
modifier = modifier.graphicsLayer {
translationY = -scrollOffsetProvider() / 2f
},
)
}
Suffix provider parameters with Provider when that clarifies the deferred-read contract.
3. Other layout/draw read sites
State reads can also be deferred inside:
Modifier.layout { measurable, constraints -> ... }
- Custom
Alignment.align(...)
drawWithContent, drawBehind, and other draw modifiers
- Block-form layer/layout modifiers such as
graphicsLayer { ... } and offset { ... }
Use these when the state changes where something is placed or painted. If the state decides which composables exist, it belongs in composition.
Quick reference
| Symptom | Diagnosis | Fix |
|---|
val x by animateFloatAsState(...) then Modifier.offset(...) | by reads in composition | Keep State<Float> and read .value in offset {} |
Modifier.graphicsLayer(translationY = animatedY) | Property-argument form uses composition values | Use graphicsLayer { translationY = ... } |
Child(scrollOffset = listState.firstVisibleItemScrollOffset) | Fast-changing value crosses boundary | Child(scrollOffsetProvider = { ... }) |
| Draw block still recomposes every frame | Value was read before draw block | Move the State.value read inside the draw block |
| State chooses between different UI branches | Composition decision | Keep the read in composition |
mergedMap.putAll(overlay) in composable body | Back-writing composition → composition | remember(parent, overlay) { parent + overlay } |
Sibling Modifier.height(measuredPx.toDp()) | Back-writing layout → composition | Measure-phase constraint decoration |
| Identity cache for read-only merge | Stale overlay risk | remember(keys) on immutable result |
When NOT to apply
- The state controls which composables are emitted.
- The animation is one-shot, cheap, and clarity wins.
- You are writing tests where direct value assertions are simpler.
- Runtime evidence shows recomposition is not the bottleneck.
Related