en un clic
mcp-source
// Switch MCP for Unity package source in connected Unity projects. Use /mcp-source [main|beta|branch|local] to swap between upstream releases, your remote branch, or local dev checkout.
// Switch MCP for Unity package source in connected Unity projects. Use /mcp-source [main|beta|branch|local] to swap between upstream releases, your remote branch, or local dev checkout.
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
| name | mcp-source |
| description | Switch MCP for Unity package source in connected Unity projects. Use /mcp-source [main|beta|branch|local] to swap between upstream releases, your remote branch, or local dev checkout. |
You are switching the com.coplaydev.unity-mcp package source in one or more Unity projects.
Bash, Read, Edit, ReadMcpResourceTool, ListMcpResourcesTool
The user's argument is: $ARGUMENTS
Valid values: main, beta, branch, local, or empty.
If empty or not one of the four valid values, ask the user to choose:
Run these git commands from the current working directory to find the unity-mcp repo:
git rev-parse --show-toplevel # → repo_root
git rev-parse --abbrev-ref HEAD # → branch_name
git remote get-url origin # → origin_url
Convert SSH origins to HTTPS: if origin_url starts with git@github.com:, transform it to https://github.com/{owner}/{repo}.git.
Try two approaches to find Packages/manifest.json files to update:
Approach A — MCP resources (preferred):
Read mcpforunity://project/info for each connected Unity instance (use ListMcpResourcesTool to find available instances). Extract projectRoot and use {projectRoot}/Packages/manifest.json.
Approach B — filesystem fallback:
If no MCP instances are connected, search upward from the current working directory for Packages/manifest.json files using Bash:
find "$(pwd)" -maxdepth 3 -name "manifest.json" -path "*/Packages/manifest.json" 2>/dev/null
If multiple manifests are found, update all of them (confirming with the user first).
Based on the user's selection, construct the dependency value:
| Selection | URL |
|---|---|
main | https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main |
beta | https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#beta |
branch | {origin_https}?path=/MCPForUnity#{branch_name} |
local | file:{repo_root}/MCPForUnity |
For branch: use the HTTPS-normalized origin URL and current git branch name.
For local: use the absolute path to the repo root with file: prefix (no //), e.g. file:/Users/davidsarno/unity-mcp/MCPForUnity.
For each discovered manifest.json:
"com.coplaydev.unity-mcp" dependency lineAfter updating, tell the user: