| name | parallax-landing-page |
| description | Build a scroll-driven cinematic landing page from a short video. The user provides a 5–15 second video (often AI-generated); this skill extracts every frame at HD JPEG quality, then produces a single-hero HTML page where the user's scroll gesture scrubs the frames in place (the page itself never scrolls) and 5 dramatic text overlays crossfade in/out — Google Anton headlines, Caveat handwritten accents, locked body, virtual scroll. Use this skill whenever the user wants to "turn this video into a landing page", "make a scroll-scrub landing page", "build a parallax hero from this clip", "add a new landing page to the parasites showcase", "do the same as github/lion/hope for this new video", or any variant that pairs a short clip with dramatic scroll-triggered storytelling. Trigger even if the user only says "use my video for a landing page" — that is this skill. |
Parallax Landing Page
Turn a short video into a one-screen cinematic landing page where the user's scroll gesture scrubs through the video frame-by-frame while five dramatic text scenes crossfade in and out. The document never actually scrolls — wheel/touch/keyboard input is intercepted in JS and converted into virtual frame progress.
This skill encodes the patterns proven in the bundled reference at ../../examples/parasites/ (the github / lion / hope landings — three working pages built with this exact skill). Treat that folder as the ground truth if anything here is ambiguous.
Where this skill sits in the YUV.AI pyramid
parallax-landing-page is in the middle tier of the YUV.AI skills pyramid, alongside yuv-design-system, yuv-decks, yuv-viral-video, and video-to-landing-page. The top-tier orchestrator yuv-pilot routes here whenever a 5–15s video clip needs to become a single-hero scroll-scrub landing.
This skill brings its own visual language (Anton + Caveat + Inter, gold/amber/accent/cream accent palette) — it does NOT call into yuv-design-system. The two systems coexist: yuv-design-system owns the brand palette across web/app/deck surfaces, parallax-landing-page owns the cinematic scroll-scrub aesthetic specifically. For YUV.AI parallax landings, you can OPTIONALLY add a phoenix watermark + the canonical Linktree URL in the footer area as a brand throughline — see yuv-design-system/assets/ for the watermark file. Do NOT swap the Anton/Caveat type stack for the design system's Neon palette — that would lose the signature look.
What you're building
Each landing is a single locked viewport with:
- A canvas filling the screen, drawing one frame at a time (cover-fit, DPR ≤ 2)
- 5 absolutely-positioned text scenes (kicker + uppercase Anton headline + Caveat handwritten line), each with its own scroll-progress window
- A fixed nav with
PARALLAX // showcase logo and links to sibling landings
- A loader that preloads every frame before letting the user interact
- A vignette + film grain overlay
- A bottom scroll-hint that fades out once the user starts scrolling
- A bottom-right frame counter (e.g.
073 / 145)
- A final scene that is the CTA section — no separate
.end section below
Total weight at q:v 2: roughly 120–220 KB per frame × frame count. A 6-second 24fps clip = 145 frames ≈ 25 MB. A 10-second clip = 241 frames ≈ 53 MB.
Save location
Default: ~/Documents/yuv-projects/landings/<slug>/ — always save standalone landings here so you can find them again. Override only if the user explicitly picks a different location OR if Mode B (integrate into the existing examples/parasites/ showcase) is selected.
mkdir -p ~/Documents/yuv-projects/landings
cd ~/Documents/yuv-projects/landings
Final path (Mode A — standalone): ~/Documents/yuv-projects/landings/<slug>/.
Final path (Mode B — integrate): the existing showcase directory the user chose.
Tell the user the final path at the end of every build.
Workflow
There are four phases. Don't skip phases — each one feeds the next.
Phase 1 — Discover
Confirm with the user:
- Video path — where the source MP4 lives.
- Slug — short folder/file name (e.g.
hope, marcus, desk). One word, lowercase, no spaces. This becomes both the frame folder name (<slug>/) and the HTML filename (<slug>.html).
- Theme / topic — what is this landing about? A product launch? A personal moment? A wildlife encounter? You need this to write the copy.
- Project mode — standalone (brand new folder) or integrate into the existing parasites showcase at
examples/parasites/ (top of this repo). If the user says "add it to the showcase", they mean Mode B below.
- Accent color — for the script/CTA highlight:
gold (#f5b042), amber (#ff8a3d), accent (pink #ff4d6d), cream (#f5e9d4), or something new (add it to :root in style.css and write a new .script.<name> rule).
If the user hasn't specified some of these, propose defaults and move on — don't stall on questions they can answer once they see the result.
Phase 2 — Extract frames
Run the bundled extraction script. It probes the video with ffprobe and extracts every frame at native resolution with -q:v 2 (near-lossless JPEG), naming them frame-001.jpg through frame-NNN.jpg (3-digit zero-padded).
python <skill>/scripts/extract_frames.py <video_path> <output_folder>
Example:
python C:/Users/User/.claude/skills/parallax-landing-page/scripts/extract_frames.py \
C:/Users/User/Documents/parasites/hope/hope.mp4 \
C:/Users/User/Documents/parasites/hope
The script prints a JSON metadata block to stdout. Capture it — you need frame_count and suggested_scroll_budget for the HTML.
Why -q:v 2: ezgif and similar tools re-compress aggressively (~55 KB/frame). Native ffmpeg at q:v 2 gives ~120–220 KB/frame at the same dimensions — visibly sharper. Do not downscale; never upscale (it inflates files without adding detail).
Why the scroll-budget formula (≈26 px per frame): keeps the tactile "pixels of scroll per frame advanced" constant across clip lengths. 145 frames → ~4200, 241 frames → ~6300, 90 frames → ~2500 (floor). The script computes it for you and clamps to [2500, 8000].
Phase 3 — Author the page
Read the template at <skill>/assets/landing-page-template.html. It is a complete working file with {{PLACEHOLDER}} markers and <!-- TODO: --> comments next to creative bits. Write a new file at <target>/<slug>.html with everything substituted.
Substitution checklist (every placeholder must be replaced):
| Placeholder | What to put | Example |
|---|
{{PAGE_TITLE}} | HTML <title> | Hope — The Fastest Heart in the Negev |
{{PAGE_DESCRIPTION}} | meta description, one sentence | A moment with Hope, the cheetah of Midbarium. |
{{SLUG}} | folder name (no path, no slash) | hope |
{{FRAME_COUNT}} | integer frame count | 241 |
{{FRAME_COUNTER_TEXT}} | 001 / NNN with matching width | 001 / 241 |
{{SCROLL_BUDGET}} | integer from the extractor JSON | 6300 |
{{PREVIEW_FRAME_MID}} | zero-padded middle frame | 121 |
{{PREVIEW_FRAME_END}} | zero-padded last frame | 241 |
{{LOADER_TITLE}} | one word, uppercase | HOPE |
{{LOADER_SCRIPT}} | handwritten line ending in … | summoning the runner… |
{{NAV_LINKS_HTML}} | full <a> tag block for nav | see below |
{{SCENE_N_*}} | kicker, headline, handwritten line for each of 5 scenes | see copy guide |
{{SCROLL_HINT_TEXT}} | 2–4 word uppercase prompt | SCROLL TO RUN |
{{CTA_BUTTONS_HTML}} | 2–4 <a class="cta"> tags | see below |
{{ACCENT_CLASS}} | accent color suffix for .script.X and .cta.X | amber |
Read references/copy-guide.md for the cinematic copy patterns (kicker phrasing, headline length, handwritten line tone). The copy is where this skill earns its keep — generic copy will sink an otherwise beautiful animation.
Phase 4 — Wire up assets
If the target folder already has style.css and parallax.js (showcase integration), do nothing — they're shared. Otherwise copy both from <skill>/assets/ into the target folder:
cp <skill>/assets/style.css <target>/style.css
cp <skill>/assets/parallax.js <target>/parallax.js
If integrating into an existing showcase, also do the steps in references/showcase-integration.md — add a card to index.html, add a link to every existing landing's navbar, and add the chain CTA on the previous landing's final scene.
Tell the user how to view:
Open <target>/<slug>.html via python -m http.server 8000 from the parent folder (not file:// — Chromium can taint the canvas with local image origins).
File contract
<target>/
├── <slug>/ # frame folder
│ ├── <slug>.mp4 # the source (preserved)
│ ├── frame-001.jpg
│ ├── frame-002.jpg
│ └── … frame-NNN.jpg
├── <slug>.html # the landing page
├── style.css # shared (copy if standalone)
├── parallax.js # shared (copy if standalone)
└── index.html # the hub (only if standalone or integration)
The frame folder name and the HTML filename MUST share the same slug — the folder option in the page's new ParallaxPage({folder: '<slug>', ...}) call is the literal folder path.
The ParallaxPage API (already in parallax.js, do not redefine)
new ParallaxPage({
folder: '<slug>',
frameCount: 145,
prefix: 'frame-',
scrollBudget: 4200,
})
The class auto-attaches body.scrub-page (which locks scroll via CSS), preloads all frames, runs an RAF-driven lerp (0.22 factor) toward the scroll-derived target frame, and crossfades scenes whose data-start/data-end ranges include the current progress.
Hard constraints (the non-negotiables)
These are baked into the reference and break the experience if violated:
- 5 scenes, fixed progress windows:
0.00–0.20, 0.22–0.40, 0.42–0.60, 0.62–0.80, 0.82–1.00. The 0.02 gap between scenes is intentional — it's a moment of "just the image, no text" between beats. The hero (scene 1) and final (scene 5) use data-fade="0.30" and data-fade="0.18" respectively so they hold longer at the edges; middle scenes use the default 0.25.
- No
.end section beneath the scrub. The final scene contains the CTAs. The whole page is one locked viewport.
- Anton + Caveat + Inter — uppercase Anton for everything bold, Caveat for handwritten accents (gold/amber/cream), Inter for any body lead text. Never substitute, never add a fourth font.
- Off-white
#f5f1ea, never #fff — already in CSS as var(--text).
- Frame names are
frame-NNN.jpg zero-padded to the width of the total (3 digits is the standard since clips < 1000 frames; the JS auto-computes counter width from the total).
- The slug is the folder name AND the HTML filename basename —
hope/, hope.html. No exceptions; the integration steps assume this.
Where to look when you get stuck
- The reference showcase bundled in this repo:
examples/parasites/ — github.html, lion.html, hope.html, style.css, parallax.js, index.html. If your output diverges visibly from those, you've drifted; reread.
references/copy-guide.md — how to write the 5 scenes so they actually feel cinematic.
references/showcase-integration.md — exact edits needed when adding to an existing hub.
assets/landing-page-template.html — the canonical structure with placeholders.
assets/hub-template.html — only used when creating a brand-new showcase (3 cards from scratch).
Two real example invocations
Standalone: user has a single clip desk.mp4 and wants a landing page.
- Ask for slug + theme. Run extractor on
desk.mp4 → ./desk/frame-NNN.jpg.
- Copy
style.css + parallax.js to project root.
- Author
desk.html from template. Nav has just one link: itself.
- Done. Tell user to serve with
python -m http.server.
Showcase add: user adds hope.mp4 to the existing parasites folder.
- Slug =
hope. Extract → hope/frame-NNN.jpg. (Reuse existing style.css + parallax.js.)
- Author
hope.html from template.
- Run showcase integration: add a third card to
index.html, append a Hope link to the navbar in github.html and lion.html, chain the previous landing's final scene with a Next: Hope → CTA.
- If introducing a new accent color, add it to
:root and add .script.X + .cta.X rules in style.css.