Skip to main content
Exécutez n'importe quel Skill dans Manus
en un clic
$pwd:

asset-management

// Reference and load Unreal assets correctly — hard vs soft references (TObjectPtr vs TSoftObjectPtr/TSoftClassPtr), virtual content paths, FSoftObjectPath, async loading with FStreamableManager and FStreamableHandle, the Asset Registry for querying without loading, ConstructorHelpers::FObjectFinder, UAssetManager/primary data assets, and asset bundles. Use when choosing a reference type, fixing load hitches or cook/memory bloat from hard references, loading assets on demand (level streaming, DLC, runtime content), enumerating or filtering assets without loading, or setting up a managed primary-asset pipeline with UPrimaryDataAsset.

$ git log --oneline --stat
stars:2
forks:1
updated:27 mai 2026 à 03:49
Explorateur de fichiers
4 fichiers
SKILL.md
readonly