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animations

// Use this skill when creating or controlling sprite animations in Phaser 4. Covers spritesheets, atlases, AnimationManager, AnimationState, play/stop/chain, frame callbacks, and animation events. Triggers on: sprite animation, spritesheet, play animation, animation frames.

$ git log --oneline --stat
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forks:7,134
updated:10 avril 2026 à 12:38
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