en un clic
ck-frontend-design
// Create polished frontend interfaces from designs/screenshots/videos. Use for web components, 3D experiences, replicating UI designs, quick prototypes, immersive interfaces, avoiding AI slop.
// Create polished frontend interfaces from designs/screenshots/videos. Use for web components, 3D experiences, replicating UI designs, quick prototypes, immersive interfaces, avoiding AI slop.
Analyze images/audio/video with Gemini API (better vision than Claude). Generate images (Imagen 4, Nano Banana 2, MiniMax), videos (Veo 3, Hailuo), speech (MiniMax TTS), music (MiniMax). Use for vision analysis, transcription, OCR, design extraction, multimodal AI.
Check context usage limits, monitor time remaining, optimize token consumption, debug context failures. Use when asking about context percentage, rate limits, usage warnings, context optimization, agent architectures, memory systems.
Research technical solutions, analyze architectures, gather requirements thoroughly. Use for technology evaluation, best practices research, solution design, scalability/security/maintainability analysis.
AI design generation with Google Stitch. Generate UI designs from text prompts, export Tailwind/HTML/DESIGN.md, orchestrate design-to-code pipeline. Use for rapid prototyping, UI generation, design exploration.
Create isolated git worktree for parallel development in monorepos.
| name | ck:frontend-design |
| description | Create polished frontend interfaces from designs/screenshots/videos. Use for web components, 3D experiences, replicating UI designs, quick prototypes, immersive interfaces, avoiding AI slop. |
| license | Complete terms in LICENSE.txt |
| metadata | {"author":"claudekit","version":"1.0.0"} |
Create distinctive, production-grade frontend interfaces. Implement real working code with exceptional aesthetic attention.
Choose workflow based on input type:
| Input | Workflow | Reference |
|---|---|---|
| Screenshot | Replicate exactly | ./references/workflow-screenshot.md |
| Video | Replicate with animations | ./references/workflow-video.md |
| Screenshot/Video (describe only) | Document for devs | ./references/workflow-describe.md |
| 3D/WebGL request | Three.js immersive | ./references/workflow-3d.md |
| Quick task | Rapid implementation | ./references/workflow-quick.md |
| Complex/award-quality | Full immersive | ./references/workflow-immersive.md |
| Existing project upgrade | Redesign Audit | ./references/redesign-audit-checklist.md |
| From scratch | Design Thinking below | - |
All workflows: Activate ck:ui-ux-pro-max skill FIRST for design intelligence.
Precedence: When anti-slop rules (below) conflict with ck:ui-ux-pro-max recommendations (e.g., Inter font, AI Purple palette, Lucide-only icons), substitute with alternatives from ./references/anti-slop-rules.md unless the user explicitly requested the conflicting choice.
ck:ai-multimodal skill - extract colors, fonts, spacing, effectsui-ux-designer subagent - create phased implementation./docs/design-guidelines.md if approvedSee specific workflow files for detailed steps.
Three configurable parameters that drive design decisions. Set defaults at session start or let user override via chat:
| Dial | Default | Range | Low (1-3) | High (8-10) |
|---|---|---|---|---|
DESIGN_VARIANCE | 8 | 1-10 | Perfect symmetry, centered layouts, equal grids | Asymmetric, masonry, massive empty zones, fractional CSS Grid |
MOTION_INTENSITY | 6 | 1-10 | CSS hover/active states only | Framer Motion scroll reveals, spring physics, perpetual micro-animations |
VISUAL_DENSITY | 4 | 1-10 | Art gallery — huge whitespace, expensive/clean | Cockpit — tiny paddings, 1px dividers, monospace numbers everywhere |
Usage: These values drive specific rules. At DESIGN_VARIANCE > 4, centered heroes are overused — force split-screen or left-aligned layouts. At MOTION_INTENSITY > 5, embed perpetual micro-animations. At VISUAL_DENSITY > 7, remove generic cards and use spacing/dividers.
See ./references/bento-motion-engine.md for dial-driven SaaS dashboard implementation.
Before coding, commit to a BOLD aesthetic direction:
CRITICAL: Execute with precision. Bold maximalism and refined minimalism both work - intentionality is key.
./references/animejs.md). Orchestrated page loads > scattered micro-interactions.ck:ai-multimodal, process with ck:media-processing| Task | Reference |
|---|---|
| Generate assets | ./references/asset-generation.md |
| Analyze quality | ./references/visual-analysis-overview.md |
| Extract guidelines | ./references/design-extraction-overview.md |
| Optimization | ./references/technical-overview.md |
| Animations | ./references/animejs.md |
| Magic UI (80+ components) | ./references/magicui-components.md |
| Anti-slop forbidden patterns | ./references/anti-slop-rules.md |
| Redesign audit checklist | ./references/redesign-audit-checklist.md |
| Premium design patterns | ./references/premium-design-patterns.md |
| Performance guardrails | ./references/performance-guardrails.md |
| Bento motion engine (SaaS) | ./references/bento-motion-engine.md |
Quick start: ./references/ai-multimodal-overview.md
Strongly prefer alternatives to these LLM defaults. Full rules: ./references/anti-slop-rules.md
Typography — Avoid Inter/Roboto/Arial. Prefer: Geist, Outfit, Cabinet Grotesk, Satoshi
Color — Avoid AI purple/blue gradient aesthetic, pure #000000, oversaturated accents. Use neutral bases with a single considered accent.
Layout — Avoid 3-column equal card feature rows, centered heroes at high variance, h-screen. Use asymmetric grids, split-screen, min-h-[100dvh].
Content — Avoid "John Doe", "Acme Corp", round numbers, AI copy clichés ("Elevate", "Seamless", "Unleash"). Use realistic names, organic data, plain specific language.
Effects — Avoid neon/outer glows, custom cursors, gradient text on headers. Use tinted inner shadows, spring physics.
Components — Avoid default unstyled shadcn, Lucide-only icons, generic card-border-shadow pattern at high density. Always customize, try Phosphor/Heroicons, use spacing over cards.
Quick check: See the "AI Tells" checklist in ./references/anti-slop-rules.md before delivering any design.
Performance: Animation and blur rules in ./references/performance-guardrails.md
Remember: Claude is capable of extraordinary creative work. Commit fully to distinctive visions.