en un clic
skyrim-nif
// Inspect and modify NIF mesh files using AutoMod CLI. Use when working with meshes, textures, skeleton nodes, or fixing VR mesh issues.
// Inspect and modify NIF mesh files using AutoMod CLI. Use when working with meshes, textures, skeleton nodes, or fixing VR mesh issues.
Read and scan Skyrim save files (.ess). Use when debugging save issues, searching for orphaned scripts, checking mod footprint in saves, or investigating save bloat.
Guided workflow for creating a new Skyrim mod from scratch using AutoMod CLI. Use when the user wants to build a new mod.
Process Skyrim voice and sound files (FUZ, XWM, WAV) using AutoMod CLI.
Read, extract, create, and modify BSA/BA2 archives using AutoMod CLI.
Generate SkyUI Mod Configuration Menus using AutoMod CLI.
Inspect an ESP/ESM plugin file and show a summary of all records
| name | skyrim-nif |
| description | Inspect and modify NIF mesh files using AutoMod CLI. Use when working with meshes, textures, skeleton nodes, or fixing VR mesh issues. |
| paths | **/*.nif,Data/meshes/** |
Use the AutoMod CLI for all mesh work. Always use --json for output.
bash tools/automod-cli.sh nif <command> [args] --json
nif info <path> — file version, size, structurenif list-textures <path> — all texture references (supports recursive folder)nif list-strings <path> — all string entries / node namesnif shader-info <path> — shader property detailsnif verify <path> — integrity checknif replace-textures <path> --old <str> --new <str> [--dry-run] [--backup] — batch retexturenif rename-strings <path> --old <str> --new <str> [--dry-run] [--backup] — rename nodesnif fix-eyes <path> [--dry-run] [--backup] — fix FaceGen eye ghostingnif scale <path> <factor> [--output <path>] — resize meshnif restore <path> — restore from .nif.bak backupnif list-strings to check for these, then nif rename-strings to remove the "Pre" prefix or delete the nodes