| name | pretext |
| description | Help developers use @chenglou/pretext, the 15KB TypeScript text measurement library that computes exact text metrics without DOM reflows. Use when user mentions pretext, @chenglou/pretext, text measurement, text layout without DOM, text reflow, text around obstacles, auto-fit font size, layoutNextLine, or asks to measure text height/width in JavaScript without triggering browser reflow. Covers API usage, integration patterns, creative demos (ASCII art, obstacle-aware flow, masonry), and critical gotchas. Do NOT use for CSS-only text layout questions or general typography. |
| metadata | {"author":"Yaniv Golan","version":"0.1.0","license":"MIT"} |
Pretext Integration Guide
You are helping a developer use @chenglou/pretext — a 15KB TypeScript library by Cheng Lou that computes exact text metrics using pure math (no DOM reflows). It uses CanvasRenderingContext2D.measureText internally, segments text, measures once, caches, then does arithmetic for all subsequent layouts.
When Pretext Is the Right Tool
Use Pretext when the developer needs to:
- Know text dimensions before rendering — virtual scrolling, masonry layouts, card height estimation
- Auto-fit text to a container — find the largest font size that keeps text within N lines (CSS has no equivalent)
- Flow text around obstacles — magazine-style layouts where text wraps around shapes, images, or interactive elements
- Measure text in canvas/SVG/WebGL — Pretext's measurements are exact for
fillText
- Measure many text items fast — each
layout() call is ~0.0002ms after the first prepare() per font
When NOT to Use Pretext
- CSS float/flex already handles it — don't reimplement text flow that CSS does natively
- Content is HTML, not plain text — Pretext measures plain text strings. Tables, code blocks, nested elements need DOM measurement
- TanStack Virtual + Pretext height estimation — this integration is fragile. Height errors compound over many items, and
measureElement correction loops cause desyncing. For <500 items, just render all and use CSS transitions. For 1000+, use Pretext estimates as seeds but rely on DOM correction
- Accordion content height — if content has HTML structure, use off-screen DOM measurement (
visibility: hidden; position: absolute)
Quick Start
npm install @chenglou/pretext
import { prepare, layout } from '@chenglou/pretext';
const prepared = prepare('Hello world', '16px Inter');
const result = layout(prepared, 400, 24);
const narrow = layout(prepared, 120, 24);
Critical Gotchas
These are the bugs that will waste your time if you don't know about them. Read this section before writing any Pretext code.
1. lineHeight Must Be in Absolute Pixels
layout() expects lineHeight in CSS pixels, not a multiplier. This is the #1 integration bug.
layout(prepared, 500, 1.5);
const fontSize = 14;
const lineHeightPx = fontSize * 1.5;
layout(prepared, 500, lineHeightPx);
The error is silent — Pretext happily computes with lineHeight: 1.5 pixels, producing plausible-looking lineCount values but tiny height values.
2. prepare() Takes Text First, Font Second
prepare('16px Georgia', 'Hello world');
prepare('Hello world', '16px Georgia');
3. Each Text+Font Pair Needs Its Own prepare()
You cannot cache a single prepare() token and reuse it for different text. The library caches segment metrics per font string internally, so repeated calls with the same font are fast.
4. Fonts Must Be Loaded First
Pretext measures using currently loaded fonts. If you measure before web fonts load, you get fallback font metrics. Either await document.fonts.ready or accept slight inaccuracy.
5. system-ui Is Unreliable
On macOS, Canvas resolves system-ui to a different optical variant than DOM rendering. Use explicit font names for guaranteed accuracy.
6. No Canvas = No Pretext
Pretext requires CanvasRenderingContext2D.measureText. It works in all browsers and OffscreenCanvas workers, but NOT in Node.js without node-canvas.
7. Border in Height Estimates
When computing DOM element heights, don't forget border-width. A 1px border adds 2px total (top + bottom). Easy to miss, causes cumulative drift in layouts.
Which API Do I Need?
Start here. Match the developer's goal to the right API path — this avoids the most common mistake (using prepare when prepareWithSegments is needed, or vice versa).
| Developer wants to... | prepare variant | layout function |
|---|
| Get text height/line count at a given width | prepare | layout |
| Auto-fit font size (binary search over sizes) | prepare (in a loop) | layout |
| Auto-height a textarea | prepare with { whiteSpace: 'pre-wrap' } | layout |
| Get per-line text content (render, animate) | prepareWithSegments | layoutWithLines |
| Find widest line (shrink-wrap containers) | prepareWithSegments | walkLineRanges |
| Flow text around obstacles (variable width/line) | prepareWithSegments | layoutNextLine in a loop |
The key decision is prepare vs prepareWithSegments:
prepare → only gives you layout() (height + line count). Fastest path.
prepareWithSegments → gives you ALL layout functions including layout(). Use this the moment you need per-line data or variable widths. There is no reason to call both for the same text.
Common API selection mistakes:
- Using
prepare then calling layoutWithLines → crashes at runtime (no .segments)
- Using
layoutWithLines when only widths are needed → walkLineRanges is cheaper (no string allocation)
- Using
layoutWithLines when width varies per line → must use layoutNextLine instead
- Re-calling
prepare on container resize → just call layout again with the new width (it's pure arithmetic)
For full signatures, types, and examples, see the API Reference.
Integration Patterns
For detailed code examples of each pattern, see Patterns Reference. Here's when to reach for each:
Wrapper Module (Recommended First Step)
Create a thin wrapper that converts lineHeight from CSS multiplier to pixels and returns null on failure. This prevents the critical lineHeight bug and enables progressive enhancement.
Auto-Fit Font Size
Binary search for the largest font that keeps text within N lines. This is Pretext's killer feature — CSS has no equivalent. Use for hero headlines, card titles, quote displays.
Height Estimation for Card Layouts
Measure variable text parts with Pretext, add fixed parts (padding, border, gaps) manually. Good for simple cards. Remember: this is inherently approximate — don't use for pixel-perfect virtualization.
Text Around Obstacles (layoutNextLine)
The creative powerhouse. Feed a different maxWidth per line based on obstacle position. This enables magazine layouts, text flowing around images, and all the impressive community demos.
Progressive Enhancement
Always load Pretext as enhancement — the page should work without it. Use type="module" as a natural feature gate.
Vendoring (No Build Step)
If you don't use a bundler, bundle Pretext into a single ESM file with esbuild first. It ships as multiple ES modules with relative imports that won't work standalone.
Creative Demos & Advanced Patterns
The Patterns Reference also covers creative patterns from the community:
- Fluid ASCII art — full-screen fluid sim rendered as proportional ASCII characters
- 3D wireframe text — torus/sphere drawn through a character grid
- Text-based games — brick-breaker built entirely with Pretext text
- Splat editor — text wrapping around 3D objects in real time
- Dragon text reflow — text flowing around a moving 80-segment dragon
- Accessible editorial engine — WCAG-compliant magazine layout
All use the same core API (prepare + layout / layoutNextLine) — the difference is how creatively you use obstacle-aware line routing and per-frame reflow.
Performance Notes
- First
prepare() per font: ~1-5ms (measures character segments)
- Subsequent
prepare() with same font: fast (cached segments)
- Each
layout() call: ~0.0002ms (pure arithmetic)
- 500 texts: ~19ms prepare, ~0.09ms layout
- Safe to call in
requestAnimationFrame, scroll handlers, workers
Key Resources