| name | godot-networking |
| description | Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking. |
| allowed-tools | Read, Grep, Write, Bash, Edit, Glob, WebFetch |
| graph | {"domains":["domain:gaming"],"specializations":["specialization:game-development"],"skillAreas":["skill-area:multiplayer-networking","skill-area:game-engines"],"roles":["role:game-developer"]} |
Godot Networking Skill
Multiplayer networking for Godot Engine.
Overview
This skill provides capabilities for implementing multiplayer games using Godot's networking systems.
Capabilities
- Configure multiplayer peer
- Implement RPCs
- Handle synchronization
- Manage peer connections
Usage Patterns
@rpc("any_peer", "call_local", "reliable")
func sync_position(pos: Vector2):
position = pos
References