| name | hlsl |
| description | HLSL shader programming skill for DirectX, compute shaders, and optimization. |
| allowed-tools | Read, Grep, Write, Bash, Edit, Glob, WebFetch |
| graph | {"domains":["domain:gaming"],"specializations":["specialization:game-development"],"skillAreas":["skill-area:shader-programming","skill-area:graphics-rendering"],"roles":["role:game-developer"]} |
HLSL Skill
HLSL shader programming for DirectX.
Overview
This skill provides capabilities for writing HLSL shaders for DirectX-based engines.
Capabilities
- Vertex and pixel shaders
- Compute shaders
- Constant buffer management
- Shader optimization
Usage Patterns
cbuffer ConstantBuffer : register(b0)
{
float4x4 WorldViewProj;
}
float4 PSMain(PSInput input) : SV_TARGET
{
return input.Color;
}
References