| name | shader-optimization |
| description | Shader performance optimization skill for instruction counting, GPU profiling, and rendering efficiency. |
| allowed-tools | Read, Grep, Write, Bash, Edit, Glob, WebFetch |
| graph | {"domains":["domain:gaming"],"specializations":["specialization:game-development"],"skillAreas":["skill-area:shader-programming","skill-area:performance-monitoring-profiling"],"roles":["role:game-developer"]} |
Shader Optimization Skill
Shader performance optimization techniques.
Overview
This skill provides capabilities for optimizing shader performance.
Capabilities
- Instruction counting
- ALU optimization
- Texture sample reduction
- Shader variant management
- GPU profiling
Best Practices
- Minimize texture samples
- Use half precision where possible
- Avoid branching
- Batch similar shaders
- Profile on target hardware
References
- Engine-specific profiling tools