| name | unreal-networking |
| description | Unreal Engine networking skill for replication, RPCs, relevancy, and dedicated server architecture. |
| allowed-tools | Read, Grep, Write, Bash, Edit, Glob, WebFetch |
| graph | {"domains":["domain:gaming"],"specializations":["specialization:game-development"],"skillAreas":["skill-area:multiplayer-networking","skill-area:game-engines"],"roles":["role:game-developer"]} |
Unreal Networking Skill
Multiplayer networking for Unreal Engine.
Overview
This skill provides capabilities for implementing multiplayer games using Unreal's built-in networking system.
Capabilities
Replication
- Configure replicated properties
- Handle replication conditions
- Manage replication priorities
- Implement custom replication
Remote Procedure Calls
- Implement Server RPCs
- Create Client RPCs
- Handle Multicast RPCs
- Manage RPC reliability
Authority and Relevancy
- Handle server authority
- Configure network relevancy
- Manage actor ownership
- Implement client prediction
Dedicated Servers
- Build dedicated server targets
- Handle headless mode
- Manage server performance
- Implement session management
Prerequisites