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skeleton-ui-standards
Guidelines for styling and transitioning from shimmer-ready skeleton placeholders
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Guidelines for styling and transitioning from shimmer-ready skeleton placeholders
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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| name | Skeleton UI Standards |
| description | Guidelines for styling and transitioning from shimmer-ready skeleton placeholders |
To maintain an "Ultra Smooth" loading experience, all data-driven screens must implement a skeleton UI that mimics the final content structure.
?attr/colorSurfaceContainerHigh or ?attr/colorSurfaceContainerHighest for the skeleton blocks to distinguish them while maintaining a flat M3 aesthetic.Create a composite layout (e.g., layout_home_skeleton.xml) that includes multiple item skeletons:
<LinearLayout ...>
<include layout="@layout/item_skeleton_hero" />
<include layout="@layout/item_skeleton_subscription" />
</LinearLayout>
Use AnimationHelper.animateReveal and a subtle haptic to bridge the gap between "Loading" and "Ready":
if (loadingSkeleton.visibility == View.VISIBLE) {
loadingSkeleton.visibility = View.GONE
mainContentWrapper.visibility = View.VISIBLE
AnimationHelper.animateReveal(mainContentWrapper)
PreferenceHelper.performClickHaptic(mainContentWrapper)
}
EMPHASIZED (M3 Standard)performClickHaptic or SEGMENT_TICK