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orca
orca には adilkalam から収集した 53 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。
このリポジトリの skills
Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.
Improve unclear UX copy, error messages, microcopy, labels, and instructions to make interfaces easier to understand. Use when the user mentions confusing text, unclear labels, bad error messages, hard-to-follow instructions, or wanting better UX writing.
Add strategic color to features that are too monochromatic or lack visual interest, making interfaces more engaging and expressive. Use when the user mentions the design looking gray, dull, lacking warmth, needing more color, or wanting a more vibrant or expressive palette.
Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. Elevates functional to delightful. Use when the user asks to add polish, personality, animations, micro-interactions, delight, or make an interface feel fun or memorable.
Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean. Use when the user asks to simplify, declutter, reduce noise, remove elements, or make a UI cleaner and more focused.
Make interfaces production-ready: error handling, empty states, onboarding flows, i18n, text overflow, and edge case management. Use when the user asks to harden, make production-ready, handle edge cases, add error states, design empty states, improve onboarding, or fix overflow and i18n issues.
Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.
Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.
Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
Performs a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the user mentions polish, finishing touches, pre-launch review, something looks off, or wants to go from good to great.
Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.
Improves typography by fixing font choices, hierarchy, sizing, weight, and readability so text feels intentional. Use when the user mentions fonts, type, readability, text hierarchy, sizing looks off, or wants more polished, intentional typography.
Six-phase framework for stress-testing proposals before commitment. Covers pre-mortem, assumption audit, edge case storm, counter-arguments, failure mode catalog, and synthesis with GO/NO-GO verdicts.
The single home for durable design knowledge. Load this when doing ANY front-end / visual / interface / motion work — crafting a feature, refining an interface, hardening a form, setting type, choosing color, building layout, designing motion. It is the felt-state baseline (interfaces-that-feel) PLUS the user's register: voice anchors, refusals (rants), positive moves (preferences), and the named-slop detector contract. It does NOT inline those files — it indexes and points to their single canonical home in docs/concepts/design-contract/ and docs/concepts/impeccable-reference/. Loading this skill is what ends the repetition tax: the rules are present by construction, not re-stated per task.
The single home for durable iOS/SwiftUI design knowledge. Load this when doing ANY SwiftUI front-end / visual / interface / motion work on an iOS target — crafting a screen, refining a view, hardening a form, setting type, choosing color, building layout, designing motion. It is the felt-state baseline (interfaces-that-feel) PLUS the iOS register: the blue-only palette law, the SwiftUI refusals (rants), the positive moves (preferences), and the Swift named-slop detector contract. It does NOT inline the platform-agnostic spine — it POINTS to its single canonical home (interfaces-that-feel + voice-anchors.md) and authors only the SwiftUI-specific delta. This is the iOS sibling of impeccable-hub; load this one when the target is .swift.
Reusable behavioral constraint layer for precision execution work. Prevents performative reasoning depth, lazy approximation, and skipped verification. Uses cognition-mcp checkpoint chain (same mechanism as the design lanes' escape-hatch detection). Apply when a command or workflow requires measurable precision -- STL replication, layout measurement, print settings verification, dimension-critical work.
MANDATORY protocol enforcing knowledge check before EVERY response - prevents explaining systems without reading docs, claiming without verification, and ignoring auto-loaded context
Run technical quality checks across accessibility, performance, theming, responsive design, and anti-patterns. Generates a scored report with P0-P3 severity ratings and actionable plan. Use when the user wants an accessibility check, performance audit, or technical quality review.
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, automated anti-pattern detection, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.
Apply emotional intelligence and craft to any user-facing interface. Use when building UI components, pages, flows, or writing copy — especially when the result feels technically correct but flat, generic, or soulless. Also use when asked to "review my UI", "improve this design", "make this feel better", "audit UX", or "add polish". The practice starts with the felt state of the person (not the task), uses the physical world as vocabulary to discover or articulate that feeling, then translates behavioral properties into digital decisions. Covers motion craft, copy voice, empty states, error messages, loading states, onboarding, and micro-interactions. Reference aesthetic: How We Feel, Headspace, Gentler Streak, Amie, Arc Browser, Figma — warm, considered, emotionally intelligent.
Lenis smooth scroll setup with Next.js App Router, ScrollTrigger integration, React lifecycle management, and known issues.
Three-tier animation decision framework, composition rules, anti-patterns, and responsive animation principles. Foundation for all motion work.
Converts Stitch designs into modular Vite and React components using system-level networking and AST-based validation.
Essential React patterns for hooks, components, and state management. Use when building React components, implementing custom hooks, or debugging state management issues. Covers useState, useEffect, useCallback, useMemo, and context patterns.
Plan the UX and UI for a feature before writing code. Runs a structured discovery interview, then produces a design brief that guides implementation. Use during the planning phase to establish design direction, constraints, and strategy before any code is written.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Vanilla Three.js patterns for Next.js App Router. Scene setup, GLTF loading, camera scroll animation, particle systems, environment lighting, post-processing, OrbitControls. Pin three@0.169.0. Import from 'three/addons/'.
Skill providing structured iOS lane knowledge: SwiftUI vs UIKit/TCA/MVVM patterns, data stack choices, and OS 7.0 iOS standards. Uses context7 libraries for global guidance.
Skill describing modern iOS testing patterns: Swift Testing vs XCTest, XCUITest best practices, and OS 7.0 expectations for coverage and flakiness.
Interaction-aware print settings oracle for Bambu Studio on P2S and X1C. Encodes setting coupling relationships, filament profiles with confidence levels, calibration gating, and VFA zone math. Forces pre-flight assessment before any recommendation and distinguishes empirical data from research consensus.
High-impact writing rules from Strunk's Elements of Style (1918, public domain). Focused on active voice, conciseness, specificity, and positive form. Use when editing prose for clarity and force.
Rules for consistent, high-quality code style covering variable naming, control flow, comments, function design, and error handling. Extracted from Cursor Agent prompt patterns.
Enforces an evidence-first approach to bug investigation. Requires agents to gather debugging evidence (console logs, network requests, application state) before examining or modifying source code.
Enforces a 3-strike rule for linter error fixes. Prevents agents from entering infinite loops on persistent lint errors by requiring escalation to the user after three failed attempts.
Catalog of critical mistakes to avoid: re-reading context files, writing without reading, sequential tool calls, premature coding, overengineering, scope creep, and monolithic files.
Mandatory discipline requiring grep/search before any file modification. Prevents breaking existing patterns by ensuring all usages, imports, and dependencies are understood before edits are applied.
Measure-place-verify guardrails for Adobe Photoshop and Illustrator MCP work. Prevents blind placement, text fragmentation, coordinate confusion, and layer spaghetti. Forces visual self-review before declaring done.