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GitHub リポジトリ

dotfiles

dotfiles には ahonn から収集した 17 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
17
Stars
62
更新
2026-07-17
Forks
2
職業カバレッジ
4 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

branch
ソフトウェア開発者

Create git branches named by conventional-commit type: <type>/<kebab-description>. Use when: creating any new git branch, starting work that needs a branch, or naming a branch. Triggers on: 'create branch', 'new branch', 'branch off', 'checkout -b', '/branch'.

2026-07-17
code-quality
ソフトウェア開発者

Code quality standards. Defines complexity management, modular design, code smell detection, comment standards. Applied automatically when writing or reviewing code. Invoke directly to clean up comments in a file. Triggers on: 'clean up comments', 'comment cleanup', '/code-quality'.

2026-07-17
codebase-design
ソフトウェア開発者

Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.

2026-07-17
prototype
ソフトウェア開発者

Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.

2026-07-17
tdd
ソフトウェア開発者

Test-driven development. Use when the user wants to build features or fix bugs test-first, mentions "red-green-refactor", or wants integration tests.

2026-07-17
self-review
ソフトウェア開発者

Self-review of code changes (branch diff, staged, or uncommitted). Use when: reviewing code before pushing, checking diff quality, self-reviewing a PR, creating a PR (always use --peer), reviewing uncommitted work. Triggers on: '/self-review', 'review my changes', 'review this branch', 'self-review', 'pre-push review', 'review uncommitted', 'review staged', 'create PR', 'open PR', 'submit PR'.

2026-07-17
find-animation-opportunities
ウェブ・デジタルインターフェースデザイナー

Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.

2026-07-17
nix-darwin
ネットワーク・コンピュータシステム管理者

nix-darwin dotfiles configuration for macOS with Nix flakes and home-manager. Use when: adding/modifying programs, writing nix modules, editing host configs (workstation/homelab), debugging darwin-rebuild errors, managing homebrew packages via nix, or improving nix architecture.

2026-05-01
investigate
ソフトウェア開発者

Systematic root-cause debugging. Use when: diagnosing bugs, investigating failures, debugging flaky tests, tracing unexpected behavior. Triggers on: '/investigate', 'debug this', 'why is this failing', 'find the root cause', 'flaky test'.

2026-04-07
slow-is-fast
ソフトウェア開発者

Research → Plan → Code workflow. Enforces evidence-based reasoning, codebase research, and structured planning before code modifications. Applied automatically for moderate+ tasks.

2026-04-07
english-mode
ソフトウェア開発者

Toggle English-only mode. Forces English input and provides grammar feedback. Use when: '/english', 'english mode', 'toggle english'.

2026-03-21
no-useeffect
ソフトウェア開発者

Enforce a strict ban on direct useEffect calls in React code. Replace with derived state, event handlers, data-fetching libraries, useMountEffect, or key-based remounting. Use when: (1) Writing new React components, (2) Reviewing React code for effect usage, (3) Refactoring existing useEffect calls, (4) AI agent is about to add useEffect. Triggers on: useEffect, effect hook, side effect, sync state, dependency array, infinite loop, race condition, effect cleanup.

2026-03-20
commit
ソフトウェア開発者

"Create conventional commits. Use when: committing staged changes. Triggers on: '/commit', 'conventional commit'."

2026-03-16
ios-app-design
ウェブ・デジタルインターフェースデザイナー

iOS app design guidelines based on Apple HIG and iOS 26 Liquid Glass. Use when: (1) Designing iOS app interfaces, (2) Reviewing iOS UI code, (3) Building SwiftUI/UIKit views, (4) Adopting Liquid Glass design, (5) Creating app icons. Triggers on: iOS design, SwiftUI layout, tab bar, navigation bar, Liquid Glass, SF Symbols, Dynamic Type, safe area, app icon, HIG.

2026-03-12
react-best-practices
ソフトウェア開発者

React best practices from react.dev and Vercel. Use when: (1) Reviewing React code, (2) Debugging performance issues, (3) Optimizing bundle size, (4) Writing effects or state logic. Triggers on: React performance, re-render, bundle size, waterfalls, code splitting, memo, useCallback, useMemo, useEffect, SSR flicker, initial load slow, React Compiler, state structure, immutable update, setState array object.

2026-01-30
rust-design-patterns
ソフトウェア開発者

Rust idioms and design patterns for writing idiomatic code. Use when: (1) Writing new Rust code, (2) Reviewing Rust code, (3) Solving borrow checker issues, (4) Designing Rust APIs. Triggers on: Rust ownership problems, lifetime errors, API design questions, 'how to do X idiomatically in Rust'.

2026-01-28
skill-creator
その他コンピュータ職

Guide for creating Claude skills. Use when: creating or updating skills. Triggers on: 'create skill', 'new skill', 'skill template'.

2026-01-25