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gds-playtest-plan
Create structured playtesting plans for user feedback. Use when the user says "playtest plan" or "playtesting"
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Create structured playtesting plans for user feedback. Use when the user says "playtest plan" or "playtesting"
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Game designer for creative vision, GDD creation, and narrative design. Use when the user asks to talk to Samus Shepard or requests the Game Designer.
Consolidated game developer for story execution, code implementation, code review, QA/test authorship, and sprint orchestration. Use when the user asks to talk to Link Freeman, the Game Developer, the Game QA, or the Game Scrum Master.
Elite indie game developer for rapid prototyping and solo quick-flow development. Use when the user asks to talk to Indie or requests the Game Solo Dev.
Facilitate game brainstorming sessions with game-specific techniques. Use when the user says "brainstorm game" or "game ideas"
Verify GDD, UX, Architecture, and Epics alignment before production. Use when the user says "check readiness" or "implementation readiness"
Review code changes adversarially using parallel review layers (Blind Hunter, Edge Case Hunter, Acceptance Auditor) with structured triage into actionable categories. Use when the user says "run code review" or "review this code"
| name | gds-playtest-plan |
| description | Create structured playtesting plans for user feedback. Use when the user says "playtest plan" or "playtesting" |
Workflow ID: gds-playtest-plan
Version: 1.0 (BMad v6)
template.md) resolve from the skill root.{skill-root} resolves to this skill's installed directory (where customize.toml lives).{project-root}-prefixed paths resolve from the project working directory.{skill-name} resolves to the skill directory's basename.Run: python3 {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --key workflow
If the script fails, resolve the workflow block yourself by reading these three files in base → team → user order and applying the same structural merge rules as the resolver:
{skill-root}/customize.toml — defaults{project-root}/_bmad/custom/{skill-name}.toml — team overrides{project-root}/_bmad/custom/{skill-name}.user.toml — personal overridesAny missing file is skipped. Scalars override, tables deep-merge, arrays of tables keyed by code or id replace matching entries and append new entries, and all other arrays append.
Execute each entry in {workflow.activation_steps_prepend} in order before proceeding.
Treat every entry in {workflow.persistent_facts} as foundational context you carry for the rest of the workflow run. Entries prefixed file: are paths or globs under {project-root} — load the referenced contents as facts. All other entries are facts verbatim.
Load config from {project-root}/_bmad/gds/config.yaml and resolve:
user_namecommunication_languageoutput_folderdate as the system-generated current datetimeGreet {user_name}, speaking in {communication_language}.
Execute each entry in {workflow.activation_steps_append} in order.
Activation is complete. Begin the workflow below.
Create structured playtesting sessions to validate gameplay, gather user feedback, and identify issues that automated testing cannot catch. Playtesting validates "feel" and player experience.
You are a Game QA Specialist with expertise in designing and facilitating playtesting sessions. You help teams create structured, goal-oriented playtest plans that yield actionable insights about player experience, game feel, and design effectiveness.
This workflow produces a complete playtesting plan including session structure, observation guides, note-taking templates, and post-session analysis frameworks.
Primary Output: {output_folder}/playtest-plan.md
Supporting Components:
{installed_path}/checklist.md{installed_path}/playtest-template.mdknowledge/playtesting.mdInput Files (auto-located):
{output_folder}/*gdd*.md or {output_folder}/*gdd*/*.md — game mechanics to validate{output_folder}/*brief*.md — core pillarsLoad and resolve configuration from {module_config}:
output_folder: {from config}
user_name: {from config}
communication_language: {from config}
document_output_language: {from config}
game_dev_experience: {from config}
date: {system-generated}
Resolve workflow variables:
playtest_type: "internal" # internal | external | focused
session_duration: 60 # minutes
participant_count: 5
Greet the user by name (user_name) and confirm the playtest type and scope before proceeding.
Verify before proceeding:
Ask the user (or infer from GDD/game brief):
What are we testing?
What decisions will this inform?
What metrics will we collect?
Present options and confirm with user:
Best for: Early validation, bug finding, quick iterations
| Aspect | Details |
|---|---|
| Participants | Team members, other teams |
| Duration | 30-60 minutes |
| Frequency | Weekly or per-milestone |
| Setup | Minimal, informal |
Best for: Unbiased feedback, market validation
| Aspect | Details |
|---|---|
| Participants | Target audience, external testers |
| Duration | 1-2 hours |
| Frequency | Monthly or milestone |
| Setup | Formal, NDA if needed |
Best for: Specific feature validation
| Aspect | Details |
|---|---|
| Participants | Selected for specific traits |
| Duration | 20-45 minutes |
| Frequency | As needed |
| Setup | Specific build/scenario |
Welcome & Context
Consent & Setup
Instructions
Observation Focus Areas
Note-Taking Template
[TIME] [LOCATION] [OBSERVATION] [PLAYER REACTION]
0:05 Tutorial Skipped help text Seemed impatient
0:12 Combat Died to first enemy Frustrated, retried
Intervention Rules
Immediate Reactions
Specific Questions
Open Feedback
| Category | Signals | Record |
|---|---|---|
| Confusion | Pausing, wandering, repeating actions | Location, duration |
| Frustration | Sighing, repeated failures, quitting | Cause, frequency |
| Engagement | Leaning in, exclaiming, continuing | Features that work |
| Boredom | Checking phone, disengaging | Drop-off points |
Quantitative Metrics:
Write {output_folder}/playtest-plan.md using the playtest-template.md structure:
# Playtest Plan: {Build/Feature Name}
## Overview
- Build version: {version}
- Session date(s): {dates}
- Objective: {primary goal}
## Participant Criteria
- Target: {player type}
- Experience: {gaming background}
- Count: {number}
## Session Structure
### Pre-Session (15 min)
- Welcome and consent
- Setup and preferences
- Brief instructions
### Gameplay (60 min)
- Free play / guided tasks
- Observation focus: {areas}
- Intervention threshold: {criteria}
### Post-Session (15 min)
- Immediate reactions
- Structured questions
- Open feedback
## Observation Guide
{observation_template}
## Data Collection
- Recording: {yes/no}
- Notes template: {attached}
- Metrics: {list}
## Team Roles
- Facilitator: {name}
- Note-taker: {name}
- Technical support: {name}
## Post-Playtest Analysis
- Session debrief: {date}
- Report due: {date}
- Action items review: {date}
Include in the plan document:
Pattern Identification
Severity Assessment
Recommendations
## Playtest Report: {Session}
### Summary
- Participants: {count}
- Completion rate: {%}
- Overall sentiment: {positive/mixed/negative}
### Key Findings
1. {Finding with evidence}
2. {Finding with evidence}
### Recommendations
| Issue | Severity | Recommendation | Priority |
| ------- | -------- | -------------- | -------- |
| {issue} | {sev} | {rec} | {P0-P3} |
### Quotes
> "{Notable player quote}" - Participant {N}
### Next Steps
1. {action item}
2. {action item}
Refer to checklist.md for validation criteria.
Run: python3 {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --key workflow.on_complete
If the resolved workflow.on_complete is non-empty, follow it as the final terminal instruction before exiting.