Guide for using the Chris Unity framework (com.kurisu.chris). Covers Core systems (Pool, Events, Configs, Resource, DataDriven, Schedulers, Serialization, Collections, R3, Tasks, Modules) and Gameplay layer (GameWorld, Actor, Level, Audio, Animation, Graphics, AI/EQS, Mod, FX, Capture). Use when implementing features using Chris APIs, debugging Chris subsystems, understanding Chris architecture, or finding entry points for any Chris system.
2026-05-23