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GitHub リポジトリ

better-react-web-ui

better-react-web-ui には aladicf から収集した 214 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
214
Stars
0
更新
2026-05-12
Forks
0
職業カバレッジ
6 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

frontend-design
ソフトウェア開発者

Create distinctive, production-grade React and Tailwind interfaces with strong hierarchy, thoughtful systems, and polished implementation that avoid generic AI aesthetics. Use when the user wants to build or redesign web pages, flows, components, or full app surfaces, or when another better-react-web-ui skill needs shared project design context before other better-react-web-ui skills.

2026-05-12
add-ui
ソフトウェア開発者

Generate 5 distinct, production-grade UI variations for a requested new or existing section, component, page, flow, or shell, then help the user preview and apply one. Use when the user asks to add or redesign UI like a hero, pricing, navbar, auth flow, dashboard shell, ecommerce surface, or data component.

2026-05-11
animate
ウェブ開発者

Improve or implement purposeful motion systems, micro-interactions, gestures, and transition behavior for production-grade UI. Use when the user mentions animation, motion, transitions, micro-interactions, hover states, drawers, toasts, gestures, or making the UI feel more alive.

2026-05-11
audit
ソフトウェア品質保証アナリスト・テスター

Run technical quality checks across accessibility, performance, theming, responsive design, and anti-patterns. Generates a scored report with P0-P3 severity ratings and actionable plan. Use when the user wants measurable accessibility, performance, responsive, theming, or anti-pattern findings—not when they mainly want an overall UX critique or final visual/detail polish.

2026-05-11
bolder
ソフトウェア開発者

Increase visual impact, contrast, personality, and compositional confidence when a design feels bland, generic, or too safe. Use when the design needs more energy, confidence, or memorability—not when the real problem is clutter, over-intensity, or micro-detail polish.

2026-05-11
clarify
ソフトウェア開発者

Improve UX writing, marketing copy, labels, microcopy, instructions, and error messages so interfaces and product messaging are easier to understand and act on. Use when the user mentions confusing copy, unclear labels, bad error text, weak CTAs, hard-to-follow instructions, or wanting better UX writing.

2026-05-11
distill
ソフトウェア開発者

Simplify cluttered UI by removing unnecessary elements, choices, features, and structural complexity. Use when the problem is too many controls, options, features, or competing elements—not when the structure is sound and the real issue is only visual intensity or lack of personality.

2026-05-11
forms
ウェブ・デジタルインターフェースデザイナー

Design, structure, or improve form interfaces for clarity, completion rates, and user confidence. Use when the user asks to build a form, redesign a form flow, improve form conversion, add multi-step forms, fix form UX, or structure field layouts and validation.

2026-05-11
typeset
ソフトウェア開発者

Improve UI typography by fixing font choices, type scale, hierarchy, weight, and readability so text feels intentional. Use when the user mentions fonts, typography, type scale, readability, text hierarchy, or sizing that feels off.

2026-05-11
a11y
ソフトウェア開発者

Systematically audit and remediate accessibility issues in UI, focusing on keyboard navigation, screen reader support, color contrast, semantic HTML, ARIA usage, and motion sensitivity. Use when the user wants to improve accessibility, make a component accessible, fix WCAG violations, add keyboard support, or ensure screen reader compatibility.

2026-04-27
add-ui
ウェブ開発者

Generate 5 distinct, production-grade UI variations for a requested new or existing section, component, page, flow, or shell, then help the user preview and apply one. Use when the user asks to add or redesign UI like a hero, pricing, navbar, auth flow, dashboard shell, ecommerce surface, or data component.

2026-04-27
animate
ソフトウェア開発者

Improve or implement purposeful motion systems, micro-interactions, gestures, and transition behavior for production-grade UI. Use when the user mentions animation, motion, transitions, micro-interactions, hover states, drawers, toasts, gestures, or making the UI feel more alive.

2026-04-27
arrange
ソフトウェア開発者

Improve layout composition, spacing systems, grouping, and visual rhythm. Use when the user mentions weak layout structure, arbitrary spacing, weak grouping, crowded composition, or layout monotony rather than priority/emphasis problems.

2026-04-27
bolder
ソフトウェア開発者

Increase visual impact, contrast, personality, and compositional confidence when a design feels bland, generic, or too safe. Use when the design needs more energy, confidence, or memorability—not when the real problem is clutter, over-intensity, or micro-detail polish.

2026-04-27
clarify
ソフトウェア開発者

Improve UX writing, marketing copy, labels, microcopy, instructions, and error messages so interfaces and product messaging are easier to understand and act on. Use when the user mentions confusing copy, unclear labels, bad error text, weak CTAs, hard-to-follow instructions, or wanting better UX writing.

2026-04-27
colorize
ソフトウェア開発者

Build or refine UI color systems, warmth, semantic color, and color-based hierarchy in designs that are too gray, monochromatic, or missing color meaning. Use when the user mentions dull colors, gray UI, missing warmth, weak semantic color, or a need for stronger color hierarchy.

2026-04-27
delight
ウェブ・デジタルインターフェースデザイナー

Add moments of joy, personality, and surprise through success states, empty states, loading moments, hover details, and celebratory polish once the fundamentals already work. Use when the user wants delight, charm, personality, or memorable micro-interactions—not when the main need is baseline cleanup or stronger visual impact.

2026-04-27
depth
ソフトウェア開発者

Add or refine depth through elevation systems, raised and inset surfaces, layered overlap, and meaningful shadow behavior so interfaces feel structured instead of flat. Use when the user mentions depth, elevation, shadows, layering, flat cards, pressed states, drag feedback, or inset controls.

2026-04-27
distill
ソフトウェア開発者

Simplify cluttered UI by removing unnecessary elements, choices, features, and structural complexity. Use when the problem is too many controls, options, features, or competing elements—not when the structure is sound and the real issue is only visual intensity or lack of personality.

2026-04-27
empty-state
ウェブ・デジタルインターフェースデザイナー

Design focused empty states for zero-data, no-results, permission, and error situations with clear value framing, strong CTAs, and less dead chrome. Use when the user mentions blank pages, zero-data screens, no results, permission states, or dead controls—not broader onboarding strategy.

2026-04-27
extract
ソフトウェア開発者

Extract reusable components, product patterns, and design tokens into a clearer design system with shared APIs, documented defaults, and better reuse. Use when the user wants to refactor repeated UI, consolidate buttons/cards/forms/sections, build a component library, or turn one-off values into reusable tokens.

2026-04-27
harden
ソフトウェア開発者

Improve interface resilience through better error handling, i18n support, text overflow handling, and edge case management, making interfaces robust and production-ready. Use when the user asks to harden, make production-ready, handle edge cases, add error states, or fix overflow and i18n issues.

2026-04-27
hierarchy
ソフトウェア開発者

Clarify priority and emphasis by fixing unclear primary actions, competing visual weight, loud section titles, and weak label/value treatment. Use when the user mentions hierarchy, prioritization, too much competition, grayscale confusion, loud headings, or unclear primary actions.

2026-04-27
imagery
ソフトウェア開発者

Improve how interfaces use photos, screenshots, icons, illustrations, and user-uploaded media so visuals support clarity instead of undermining it. Use when the user mentions images, screenshots, background photos, hero images, icon sizing, user-uploaded media, crops, overlays, or image readability.

2026-04-27
localize
ソフトウェア開発者

Plan, implement, or improve an internationalization and localization strategy for UI content, formatting, and regional adaptation. Use when the user asks to add i18n, localize, translate, support multiple languages, handle regional formats, manage locale switching, or build a multilingual product.

2026-04-27
onboard
ソフトウェア開発者

Design onboarding and activation flows that help users reach value quickly. Use when the user mentions onboarding, getting started, first-time users, activation, aha moments, or new user flows—not when the work is only the empty-state surface itself.

2026-04-27
optimize
ソフトウェア開発者

Diagnose and fix UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.

2026-04-27
polish
ソフトウェア開発者

Perform a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the work is functionally complete and needs finishing touches—not when the hierarchy, structure, tone, or technical foundation still need major changes.

2026-04-27
quieter
ソフトウェア開発者

Reduce visual intensity, saturation, and noise while preserving hierarchy and character. Use when the structure is basically sound but the design feels too loud, bold, garish, aggressive, or overstimulating—not when the real problem is structural clutter, too many features, or not enough personality.

2026-04-27
setup
ソフトウェア開発者

Gather and persist project design context such as audience, brand personality, UX goals, React framework, Tailwind setup, and component defaults for future better-react-web-ui work. Use when starting a project, defining UI direction, or establishing reusable design guidance before other better-react-web-ui skills.

2026-04-27
showcase
ウェブ・デジタルインターフェースデザイナー

Create standout, technically ambitious interfaces that feel extraordinary through cinematic transitions, advanced motion, heavy rendering, or other high-ambition implementation work. Use when the user wants to wow, impress, go all-out, or push a feature beyond conventional UI polish—not when simple visual confidence or routine cleanup is enough.

2026-04-27
test
ソフトウェア品質保証アナリスト・テスター

Build or improve a UI testing strategy covering visual regression, interaction testing, and accessibility assertions. Use when the user asks to add tests, set up testing, fix flaky tests, improve test coverage, validate UI behavior, catch visual bugs, or establish confidence in shipping frontend changes.

2026-04-27
typeset
ソフトウェア開発者

Improve UI typography by fixing font choices, type scale, hierarchy, weight, and readability so text feels intentional. Use when the user mentions fonts, typography, type scale, readability, text hierarchy, or sizing that feels off.

2026-04-27
a11y
ウェブ開発者

Systematically audit and remediate accessibility issues in UI, focusing on keyboard navigation, screen reader support, color contrast, semantic HTML, ARIA usage, and motion sensitivity. Use when the user wants to improve accessibility, make a component accessible, fix WCAG violations, add keyboard support, or ensure screen reader compatibility.

2026-04-27
add-ui
ソフトウェア開発者

Generate 5 distinct, production-grade UI variations for a requested new or existing section, component, page, flow, or shell, then help the user preview and apply one. Use when the user asks to add or redesign UI like a hero, pricing, navbar, auth flow, dashboard shell, ecommerce surface, or data component.

2026-04-27
animate
ソフトウェア開発者

Improve or implement purposeful motion systems, micro-interactions, gestures, and transition behavior for production-grade UI. Use when the user mentions animation, motion, transitions, micro-interactions, hover states, drawers, toasts, gestures, or making the UI feel more alive.

2026-04-27
arrange
ソフトウェア開発者

Improve layout composition, spacing systems, grouping, and visual rhythm. Use when the user mentions weak layout structure, arbitrary spacing, weak grouping, crowded composition, or layout monotony rather than priority/emphasis problems.

2026-04-27
bolder
ソフトウェア開発者

Increase visual impact, contrast, personality, and compositional confidence when a design feels bland, generic, or too safe. Use when the design needs more energy, confidence, or memorability—not when the real problem is clutter, over-intensity, or micro-detail polish.

2026-04-27
clarify
ソフトウェア開発者

Improve UX writing, marketing copy, labels, microcopy, instructions, and error messages so interfaces and product messaging are easier to understand and act on. Use when the user mentions confusing copy, unclear labels, bad error text, weak CTAs, hard-to-follow instructions, or wanting better UX writing.

2026-04-27
colorize
ウェブ・デジタルインターフェースデザイナー

Build or refine UI color systems, warmth, semantic color, and color-based hierarchy in designs that are too gray, monochromatic, or missing color meaning. Use when the user mentions dull colors, gray UI, missing warmth, weak semantic color, or a need for stronger color hierarchy.

2026-04-27
このリポジトリの収集済み skills 214 件中、上位 40 件を表示しています。