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affordance
Assess what actions are realistically available under environment, time, distance, access, money, body, and social constraints.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Assess what actions are realistically available under environment, time, distance, access, money, body, and social constraints.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
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Produce emotion.json and intention.json from workspace context.
Model conversation intent, speech style, turn-taking, listening, repair, and nonverbal cues. Use before or after social interaction, dialogue, negotiation, apology, request, gossip, or conflict.
Apply cultural values, etiquette, rituals, symbols, taboos, and local meaning to perception and decisions.
Track sickness, pain, chronic condition, recovery, exercise, stress load, and long-term wellbeing.
Maintain self-concept, social identity, roles, values, status concerns, and identity threats. Use when behavior depends on who the agent thinks it is or how it is seen.
| name | affordance |
| description | Assess what actions are realistically available under environment, time, distance, access, money, body, and social constraints. |
Prevent unrealistic action choices. This skill translates the current world and internal state into feasible, costly, risky, or unavailable actions.
Combine environment context with body, money, time, access, norm, and relationship constraints, then write feasible, costly, risky, blocked, and unknown action options to state/affordances.json.
Research basis: references/research_basis.md.
Use this skill before planning, travel, purchase, social approach, work attendance, event participation, or any action that may fail because of constraints.
state/observation.txt, state/observation_ctx.json, state/affordances.json, state/economy.json, state/physiology.json, state/health.json, state/norms.json, and state/routine.json if present.plan.Write state/affordances.json.
{
"feasible_actions": ["walk to cafe", "talk to Alice", "buy cheap meal"],
"costly_actions": [
{
"action": "take taxi",
"cost_type": "money",
"severity": 0.65
}
],
"blocked_actions": [
{
"action": "enter office",
"reason": "closed or no access"
}
],
"risks": [
{
"action": "walk far while fatigued",
"risk": "increased exhaustion",
"severity": 0.42
}
],
"perceived_control_hint": 0.7
}
Affordance is not intention. It should not decide what the agent wants; it should clarify what the agent can realistically do and what each option costs.