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GitHub リポジトリ

UnifiedUnityMCP

UnifiedUnityMCP には AndreySkyFoxSidorov から収集した 17 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
17
Stars
27
更新
2026-05-20
Forks
5
職業カバレッジ
4 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

csharp-async-patterns
ソフトウェア開発者

Async, cancellation, and error handling patterns for C# in Unified Unity MCP. Use when adding Task-based work, background operations, HTTP handling, editor polling, or cancellation paths.

2026-05-20
csharp-code-style
ソフトウェア品質保証アナリスト・テスター

Apply the Unified Unity MCP C# style. Use when writing, reviewing, or refactoring C# in this repository, especially before changing Unity Editor tools, protocol code, or shared helpers.

2026-05-20
csharp-pro
ソフトウェア開発者

General C# implementation and refactoring support aligned with Unified Unity MCP rules. Use for non-Unity-specific C# logic, protocol DTOs, JSON-RPC flow, and focused code reviews.

2026-05-20
csharp-xml-docs
ソフトウェア開発者

Write concise XML documentation for public C# APIs. Use when documenting public tools, protocol types, package APIs, or non-obvious behavior.

2026-05-20
skill-creator
ソフトウェア開発者

Create or update concise Codex-style skills for Unified Unity MCP. Use when adding a new skill, rewriting an old skill, or validating skill structure.

2026-05-20
unified-unity-mcp
ソフトウェア開発者

Operate and maintain the Unified Unity MCP server. Use when calling MCP tools, updating tool contracts, validating catalogs, or changing Unity Editor automation workflows.

2026-05-20
unity-async
ソフトウェア開発者

Unity async workflow guidance for coroutines, tasks, editor polling, and main-thread boundaries. Use when an operation crosses Unity Editor state, background HTTP work, or delayed execution.

2026-05-20
unity-collection-pool
ソフトウェア開発者

Use Unity collection pools on measured hot paths. Use when reducing GC allocations from repeated temporary List, Dictionary, HashSet, or object creation in Unity code.

2026-05-20
unity-csharp-fundamentals
ソフトウェア開発者

Safe Unity C# fundamentals for this MCP project. Use when writing MonoBehaviours, ScriptableObjects, Editor code, components, or examples that touch Unity APIs.

2026-05-20
unity-developer
ソフトウェア開発者

Implement Unity features in the Unified Unity MCP package style. Use for Unity Editor server work, Unity tooling, gameplay-facing examples, and package architecture decisions.

2026-05-20
unity-mobile
ソフトウェア開発者

Mobile-specific Unity review guidance. Use only when the target Unity project or MCP task explicitly concerns Android, iOS, WebGL-on-mobile, mobile performance, or mobile asset settings.

2026-05-20
unity-performance
ソフトウェア開発者

Profile and optimize Unity projects without overengineering. Use for frame rate issues, editor tool slowness, allocation spikes, heavy scene scans, build size, or import bottlenecks.

2026-05-20
unity-testrunner
ソフトウェア品質保証アナリスト・テスター

Run and interpret Unity Test Framework checks for Unified Unity MCP. Use when validating C# changes, MCP tools, editor behavior, or CI test output.

2026-05-20
unity-textmeshpro
ウェブ開発者

TextMeshPro setup, review, and optimization for Unity UI and world text. Use when a target project uses TMPro or the task explicitly asks for TextMeshPro text, font assets, materials, or rich text.

2026-05-20
unity-ui-creator
ウェブ・デジタルインターフェースデザイナー

Create practical UGUI screen, menu, HUD, popup, and panel hierarchies. Use when building UI objects or prefabs in a Unity project.

2026-05-20
unity-ui-layout-automation
ウェブ開発者

Validate and automate Unity UGUI layout structure. Use when checking UI hierarchy quality, responsive grouping, canvas setup, and repeated screen patterns.

2026-05-20
unity-ui
ウェブ開発者

Unity UI guidance for UGUI and UI Toolkit. Use when creating, reviewing, or optimizing UI in a target Unity project through MCP tools or source edits.

2026-05-20