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UnicornHack
UnicornHack には AndriySvyryd から収集した 2 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。
このリポジトリの skills
Author or edit UnicornHack map fragments — the glyph-grid templates that level generation stitches into rooms. Use when: creating a new `NormalMapFragment` / `ConnectingMapFragment` / `DefiningMapFragment`, editing an existing fragment under `src/UnicornHack.Core/Data/Fragments/`, adding edge conditions or annotations, choosing transform flags, writing `GenerationWeight` DSL expressions, picking feature/connection glyphs, or wiring per-tile creature wildcards (`%`) and feature wildcards (`$`).
Play and inspect UnicornHack from an MCP-driven console client. Use when: you need to drive the running UnicornHack.Web game server programmatically (test a feature end-to-end, reproduce a bug, smoke-test a change, or have an agent play a turn); read live game state without launching the Unity client; submit player actions and observe the resulting change sets; query static descriptions or dialog data. The client is a headless .NET console app in test/UnicornHack.DiagnosticClient that connects to the SignalR GameHub exactly like the Unity client and exposes every hub method plus token-efficient state read tools over an MCP stdio server.