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GitHub リポジトリ

les-aiguilles-blanches

les-aiguilles-blanches には antoinecellerier から収集した 8 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
8
Stars
2
更新
2026-02-23
Forks
0
職業カバレッジ
5 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

content-review
作家・著者

Expert content writer review of in-game text. Use this when asked to review dialogue, localization, lore consistency, tone, translation quality, or when changelog entries are added or modified.

2026-02-23
documentation-screenshots
ソフトウェア品質保証アナリスト・テスター

Captures game screenshots for README and documentation using Playwright. Use this when screenshots need updating after visual changes, new features, or level modifications.

2026-02-22
docs-update
ソフトウェア開発者

Ensures all documentation, roadmaps, and copilot instructions stay in sync with code changes. Use this before every commit to verify docs are up to date. Triggers on commit, pre-commit, documentation, roadmap, changelog, or docs update requests.

2026-02-22
art-review
アートディレクター

Art director review of visual code and rendered output. Use this when asked to review visual consistency, art style compliance, sprite quality, responsive layout across viewports, or before committing visual changes.

2026-02-21
code-health
ソフトウェア品質保証アナリスト・テスター

Guide for performing thorough code health audits. Use this when asked to review code quality, audit the codebase, reduce tech debt, find duplication, or check for engineering best practices.

2026-02-21
test-review
ソフトウェア品質保証アナリスト・テスター

Reviews test code (E2E and unit) for brittleness, flakiness, and anti-patterns. Use this when writing or fixing tests, or before committing test changes.

2026-02-21
audio-review
ソフトウェア品質保証アナリスト・テスター

Audio director / sound designer review of game audio code. Use this when asked to review sound effects, music, audio mixing, spatial audio, or before committing audio-related changes.

2026-02-13
game-design
商業・工業デザイナー

Experienced game designer review of narrative arc, difficulty curve, character development, and mechanics coherence. Use this when asked to review game design, pacing, progression, story, or balance.

2026-02-08