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build-loop
Pick the fastest build/verify command for the change at hand, from cargo check to the full verify gate
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Pick the fastest build/verify command for the change at hand, from cargo check to the full verify gate
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Run and troubleshoot the SDK code generation pipeline (./codegen.sh) and the generated-artifact drift gate
How versioning and releases work via release-please, version.txt, and the version pins across the workspace
Build and debug the WASM browser target and the TypeScript web SDK, including the wasm-pack path and the debugger WebSocket relay
Dependency flow audit and layer validation for GoudEngine's 5-layer hierarchy
Discover and list available skills in the repository
12-area audit checklist adapted for Rust game engine projects
| name | build-loop |
| description | Pick the fastest build/verify command for the change at hand, from cargo check to the full verify gate |
| user-invocable | true |
Match the command to the size of the change. Reserve the heavy pipelines for when you actually need them so the inner loop stays fast.
Any time you are iterating on a change and deciding what to run to check it.
cargo check -p <crate> — fast type/borrow check of one crate while editing Rust.
Use goud-engine-core or goud-engine for engine work. No linking, no tests.
Follow with cargo clippy -p <crate> -- -D warnings before you consider it done —
clippy warnings are errors in the gate../build.sh — full workspace build plus artifact staging: copies the generated
C header into the SDK include dirs and the native library into the C# runtime folders,
then builds the C# SDK. Defaults to debug; --release/--prod optimizes. Scope flags:
--core-only, --host-runtime-only, --skip-csharp-sdk-build, --local. Use when you
need runnable SDK artifacts, not just a compile../codegen.sh — only when you changed FFI exports, codegen/goud_sdk.schema.json,
or codegen/ffi_mapping.json. Regenerates all ten SDKs from the schema. See the
codegen-pipeline skill../dev.sh --game <name> — build and run an example end to end. Add --sdk <lang>
to pick the SDK (csharp is the default). Examples:
./dev.sh --game flappy_goud, ./dev.sh --sdk python --game flappy_bird,
./dev.sh --sdk typescript --game flappy_bird_web. Use to confirm real runtime behavior.scripts/verify.sh is the canonical gate — one step table drives the local git hooks
and CI, so "passes locally" means "passes CI".
scripts/verify.sh --staged — fast pre-commit subset (fmt, clippy, lint-layers,
line limits, AI-config, AGENTS.md, gate parity). A strict subset of the full gate. Run
this before every commit.scripts/verify.sh — full pre-push / CI gate: adds clippy --all-targets, the
workspace build, cargo test, SDK tests, cargo deny, the codegen drift check, the
TypeScript typecheck, and advisory doc/security lints.scripts/verify.sh --lane <rust|arch|meta|codegen|sdk|docs> scopes to one lane;
scripts/verify.sh --list prints the step table as TSV.cargo check -p goud-engine-core (and cargo clippy -p ...)../build.sh or ./dev.sh --game <name>../codegen.sh.scripts/verify.sh --staged.scripts/verify.sh.Green scripts/verify.sh --staged is the minimum bar for a commit; green full
scripts/verify.sh is the bar for a push. If the full gate passes locally, CI passes.