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workbench-workflow
Arma Reforger Workbench workflow, testing guidelines, and debugging patterns
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Arma Reforger Workbench workflow, testing guidelines, and debugging patterns
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
| name | workbench-workflow |
| description | Arma Reforger Workbench workflow, testing guidelines, and debugging patterns |
| version | 1.0.0 |
Quick reference for working with Arma Reforger Workbench. For detailed patterns, see resource files below.
Use this skill when:
No automated build or test system available. All testing manual via Workbench. User compiles in Workbench and reports errors. Be specific about what to test and how.
See: testing-guidelines.md for manual test procedures
EnforceScript has specific error patterns. Common issues: missing semicolons, ternary operators, type mismatches, missing strong refs. Errors show in Workbench console.
See: compile-errors.md for common errors and fixes
Use Print() for debug output, check Workbench console logs. No interactive debugger. Add debug prints strategically to trace execution and inspect values.
See: debug-patterns.md for debugging techniques
Prefabs edited in Workbench, layouts in UI editor, configs in text editor. Save often. Workbench can crash. Always test changes in play mode.
See: workbench-tips.md for Workbench best practices
Tell user:
Please test in Workbench:
1. Open Overthrow.Arma4 in Workbench
2. Let it compile (check console for errors)
3. If compile errors, report them to me
4. If compiles: Enter play mode
5. Test: [specific steps]
6. Report: [specific things to check]
Ask user:
Please copy the exact error messages from the Workbench console
and send them to me. I'll fix the compile errors.
Ask user:
Please:
1. Check the Workbench console for any error messages
2. Try: [specific test step]
3. Report: What happened vs what should happen
Detailed documentation organized by concern:
Pattern: Start here for quick reference, dive into resource files for detailed procedures.
EnforceScript component patterns, networking, persistence, and memory management for Enfusion engine
Overthrow mod architecture patterns, naming conventions, and project structure