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GitHub リポジトリ

lamina

lamina には aryaniyaps から収集した 60 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
60
Stars
3
更新
2026-07-21
Forks
0
職業カバレッジ
4 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

lamina-design
その他コンピュータ職

Use only when explicitly invoked as lamina-design. Turn an incomplete product idea or brownfield change into a minimum sufficient product behavior graph: actors, entities, operations, workflows, rules, dependencies, decisions, persona perspectives, and distinct risks; then generate an implementation-ready contract.

2026-07-21
lamina-init
その他コンピュータ職

Use only when explicitly invoked as lamina-init. Turn an incomplete product idea into usable business context and evidence-grounded personas, asking only high-leverage questions and labeling provisional assumptions for later product-graph design.

2026-07-21
lamina-orchestrator
その他コンピュータ職

Product design workflows — domain contracts, implement brief, verify loop. Load via Read or Skill tool when /lamina-* workflows need it.

2026-07-21
lamina
その他コンピュータ職

Use only when explicitly invoked as lamina. Route product design for developers building with AI — design, verify, or direct capability answers.

2026-07-21
lamina-verify
その他コンピュータ職

Use only when explicitly invoked as lamina-verify. Verify a live or brownfield product against its product graph: critical promises, reachable workflows, authority, invariants, state integrity, recovery, accessibility, and contract drift; emit evidence-backed fixes before merge.

2026-07-21
lamina-business-context
ウェブ・デジタルインターフェースデザイナー

Business context UX guidance. Use when bootstrapping Lamina for a project; answering business questions UX work needs; updating context after a pivot or scope change.

2026-07-19
lamina-core
ウェブ・デジタルインターフェースデザイナー

Lamina Problem Router — product design at the intersection of UX, product rules, and systems thinking.

2026-07-19
lamina-dependencies
ウェブ・デジタルインターフェースデザイナー

Map prerequisite, data, lifecycle, and reachability dependencies between typed product-graph nodes, including explicit behavior when a dependency is unmet.

2026-07-19
lamina-forms
ウェブ・デジタルインターフェースデザイナー

Form behavior in contracts — validation timing, field semantics, and recovery UX. Use when data entry blocks workflows or causes scenario gaps.

2026-07-19
lamina-multi-view-integrity
ソフトウェア開発者

Consistency across actor views — student, admin, and system surfaces must reflect the same domain truth. Use in multi-actor products when roles see different slices of one system.

2026-07-19
lamina-side-effects
ソフトウェア開発者

Downstream effects of state changes — notifications, updates to related entities, and cross-actor handoffs. Use when one operation must trigger updates beyond the primary screen.

2026-07-19
lamina-time-semantics
ソフトウェア開発者

Define trustworthy date, time, deadline, expiry, recurrence, and timezone behavior. Use when a product accepts local times, crosses actor timezones, schedules recurring work, or triggers behavior from a clock.

2026-07-19
lamina-trust
ウェブ・デジタルインターフェースデザイナー

Trust signals in contracts — transparency for payments, irreversible actions, and sensitive data. Use when actors hesitate on verify walks or scenarios lack honesty UX.

2026-07-19
lamina-accessibility
ウェブ・デジタルインターフェースデザイナー

Specify and verify accessibility behavior on product-graph surfaces and workflows, including semantics, keyboard reachability, focus, errors, async status, and non-visual state communication.

2026-07-16
lamina-content-design
ウェブ・デジタルインターフェースデザイナー

Copy and labels in contracts — scan-first labels, error text, and empty-state messaging. Use when screen copy blocks actor walks.

2026-07-16
lamina-controls-and-menus
ウェブ・デジタルインターフェースデザイナー

Actions and reversibility in contracts — primary/destructive actions, undo policy, confirmations. Use when destructive ops lack scenarios.

2026-07-16
lamina-decision-making
ウェブ・デジタルインターフェースデザイナー

Prioritize contract gaps and verify findings — impact × effort, primary actor filter. Use when reconciling conflicts or ranking findings[].

2026-07-16
lamina-design-process
ソフトウェア開発者

Agent-native design loop — domain contract, external build, verify, iterate. Not human workshop ceremony.

2026-07-16
lamina-discoverability
ウェブ・デジタルインターフェースデザイナー

Signifiers and affordances in screen contracts — actors must see what they can do. Use when actor walks report execution/evaluation gulfs.

2026-07-16
lamina-edge-cases
ソフトウェア開発者

Derive distinct product-risk scenarios from operations, dependencies, authority, lifecycles, concurrency, destructive actions, and recovery without generating exhaustive or duplicate edge-case lists.

2026-07-16
lamina-error-handling
ウェブ・デジタルインターフェースデザイナー

Error and recovery UX in scenarios — slips vs mistakes, root cause in design not actors. Use when mapping failure scenarios in run.json.

2026-07-16
lamina-feature-discovery
ソフトウェア開発者

Capability discovery — map requests to domain operations, workflows, and actors. Not generative research methods for human labs.

2026-07-16
lamina-field-research
ソフトウェア開発者

Live product grounding — repo and browser observation of real behavior. Not ethnography logistics.

2026-07-16
lamina-flow-design
ソフトウェア開発者

Design reachable actor workflows from typed product operations, dependencies, and terminal outcomes, including complete cross-actor handoffs and recovery.

2026-07-16
lamina-heuristic-review
ウェブ・デジタルインターフェースデザイナー

Expert lens review — parallel contract, a11y, and invariant checks. Not Nielsen heuristic checklist theater.

2026-07-16
lamina-information-architecture
ウェブ・デジタルインターフェースデザイナー

Entity organization and retrieval — how actors find domain objects in screens and nav. Use when IA mirrors files or tables instead of tasks.

2026-07-16
lamina-interview-documentation
ソフトウェア品質保証アナリスト・テスター

Walkthrough evidence — structured capture from browser/repo sessions. Not human session notes.

2026-07-16
lamina-invariants
ソフトウェア開発者

Product invariants — rules that must always hold, impossible states prevented, errors defined out of existence. Use when defining what can never happen in the product.

2026-07-16
lamina-leverage-points
ウェブ・デジタルインターフェースデザイナー

High-impact intervention points in product design — rules, information flows, and goals over UI tweaks. Use when local fixes fail to change behavior.

2026-07-16
lamina-modularity-boundaries
ソフトウェア開発者

Domain and feature boundaries — hide complexity behind clear ownership, pull complexity away from users. Use when splitting entities, actors, and responsibilities.

2026-07-16
lamina-navigation
ウェブ・デジタルインターフェースデザイナー

Wayfinding in contracts — persistent nav, orientation, and hierarchy per screen. Use when actors get lost in verify walks.

2026-07-16
lamina-onboarding
ウェブ・デジタルインターフェースデザイナー

First-run and learnability — primary path without training, progressive power features. Use when new actors can't complete first workflow in verify.

2026-07-16
lamina-platform-posture
ウェブ・デジタルインターフェースデザイナー

Product density — how much complexity the domain tolerates on each surface. Not sovereign/transient platform essays.

2026-07-16
lamina-problem-framing
ソフトウェア開発者

Design intake — align user request to domain scope, actors, and success outcome. Not pre-fieldwork research questions.

2026-07-16
lamina-product-behavior
ソフトウェア開発者

Represented model matches domain — UI must not imply illegal states or permissions. Use when run.json domain and screens diverge from implementation shape.

2026-07-16
lamina-progressive-disclosure
ソフトウェア開発者

Progressive disclosure in contracts — essential vs advanced actions per actor. Use when novices overwhelmed or experts blocked on power features.

2026-07-16
lamina-requirements-definition
ソフトウェア開発者

Translate product intent into traceable critical promises, graph nodes, observable scenarios, assumptions, and scope without prescribing unnecessary implementation details.

2026-07-16
lamina-research-planning
ソフトウェア開発者

Simulation planning — plan actor walks, invariant probes, and walkthrough capture for verify. Not recruitment logistics.

2026-07-16
lamina-research-scoping
ソフトウェア開発者

Evidence scoping — what grounding is needed (repo, walkthrough, user input) vs assumption. Not human study scope.

2026-07-16
lamina-research-synthesis
ソフトウェア開発者

Simulation synthesis — merge parallel actor-walk and walkthrough results into findings[]. Not affinity mapping human interviews.

2026-07-16
このリポジトリの収集済み skills 60 件中、上位 40 件を表示しています。