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GitHub リポジトリ

subspace-infinity

subspace-infinity には assofohdz から収集した 18 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
18
Stars
24
更新
2026-05-20
Forks
5
職業カバレッジ
1 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

create-module
ソフトウェア開発者

ArenaModule interface (api/) — arena-composition contract per ADR-0008. ModuleCatalog, ModuleLoader, and ArenaModuleSystem are live. Author new ArenaModule classes under infinity-server/src/main/java/infinity/modules/<category>/ and register them in ModuleCatalog.

2026-05-20
arena-settings
ソフトウェア開発者

Work with Subspace Infinity arena settings — the per-arena `arena.groovy` files under `zone/arenas/`, the Groovy `conf/` preset fragment library (section/shipSection/shipSections DSL), the recursive `include` directive, the `SettingsSystem` typed accessors, and the `~loadArena`/`~swapMap` commands. Use when adding or reading settings, creating a new arena, or splitting settings fragments.

2026-05-19
infinity-architecture
ソフトウェア開発者

Explains the api ↔ server ↔ client layering of Subspace Infinity — which module new code belongs in, how data flows between layers, which packages live in which Gradle module, and the SimEthereal + RMI boundaries. Use when deciding where a new file should live, tracing data across layers, or explaining the project structure.

2026-05-15
project-overview
ソフトウェア開発者

Overview of Subspace Infinity project structure, tech stack, and conventions. Use when understanding the codebase, finding files, or learning project patterns.

2026-05-15
zay-es-component
ソフトウェア開発者

Create Zay-ES EntityComponent classes for the ECS architecture. Use when creating new components, data holders, or entity attributes.

2026-05-11
zay-es-debug
ソフトウェア開発者

Debug Entity-Component-System issues including EntitySet problems, memory leaks, and component queries. Use when troubleshooting ECS bugs or entity processing issues.

2026-05-11
sio2-system
ソフトウェア開発者

Create server-side game systems using SiO2 AbstractGameSystem (via the project's BaseInfinitySystem wrapper). Use when building systems that process entities, handle game logic, or manage server-side state.

2026-05-11
subspace-moss-terminology
ソフトウェア開発者

Disambiguate overloaded terms between Subspace/Continuum, MOSS, and Subspace Infinity. Use when code or discussion mentions cell, tile, region, arena, leaf, coordinate, grid, or other terms that mean different things in each system.

2026-05-10
lvl-format
ソフトウェア開発者

Subspace/Continuum .lvl map file format — binary layout, embedded tileset, eLVL metadata, tile encoding, and how the existing loaders work.

2026-05-10
jme-appstate
ソフトウェア開発者

Create client-side application states using jME3 BaseAppState. Use when building UI screens, client rendering, input handling, or visual effects.

2026-05-10
jme-effects
ソフトウェア開発者

Work with jMonkeyEngine 3 visual effects — ParticleEmitter systems (flame, smoke, sparks, explosions, shockwaves), post-processing filters via FilterPostProcessor, and bloom/glow effects using BloomFilter with glow maps or glow colors.

2026-05-10
moss-world-grid
ソフトウェア開発者

Moss world/cell/leaf/column/tile grid system. Use when placing/loading maps, working with world coordinates, paging voxel data, or bulk-writing cells across map boundaries.

2026-05-10
moss-physics
ソフトウェア開発者

Integrate Moss physics library for collision detection and physics simulation. Use when working with physics bodies, shapes, collisions, or forces.

2026-04-29
sim-ethereal
ソフトウェア開発者

Implement multiplayer networking using SimEthereal for state synchronization. Use when working with client-server communication, entity sync, or network messages.

2026-04-22
dependency-sources
ソフトウェア開発者

Locate source code for Moss and Simsilica library dependencies. Use this instead of extracting from jars when investigating library internals.

2026-04-20
jme-materials
ソフトウェア開発者

Work with jMonkeyEngine 3 materials, including Material objects, .j3m material files, Material Definitions (.j3md), and common material configurations like textures, lighting, transparency, and glow.

2026-04-19
jme-shaders
ソフトウェア開発者

Create custom shaders for jMonkeyEngine 3, including GLSL basics, Material Definitions (.j3md), vertex/fragment shaders, and the Shader Node system for modular shader composition.

2026-04-19
lemur-ui
ソフトウェア開発者

Build user interfaces using Lemur UI framework. Use when creating menus, HUD elements, buttons, labels, or other GUI components.

2026-04-19