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game-development
Game design principles, mechanics, architecture patterns, and prototyping workflows
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Game design principles, mechanics, architecture patterns, and prototyping workflows
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
| name | game-development |
| description | Game design principles, mechanics, architecture patterns, and prototyping workflows |
Apply game development best practices when designing, building, or reviewing games. Use these sub-skills for domain-specific guidance on design, mechanics, architecture, and rapid prototyping.
Identify and avoid common anti-patterns in code, architecture, and event-driven systems
Software architecture patterns including microservices, DDD, cloud-native, API design, security, and performance
Creative, interactive, and delightful application patterns including generative design, gamification, and sensory feedback
Modern Flutter and Dart patterns, production-grade standards, and iOS-optimized practices
Modern frontend patterns, TypeScript best practices, and production-grade standards for Vue.js and Angular
Google Cloud Platform best practices for serverless, event-driven architectures