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implement-system
Implement one approved game system in production-facing project code.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Implement one approved game system in production-facing project code.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
| name | implement-system |
| description | Implement one approved game system in production-facing project code. |
| argument-hint | <system-name> |
| user-invocable | true |
Purpose: Turn one approved system design into integrated project code without expanding scope beyond that system.
Use when:
design/gdd/[system-name].md exists and the project scaffold already existsDo not use for:
prototypes/Inputs / Required Context:
design/gdd/[system-name].mddocs/technical-preferences.md, design/gdd/game-concept.md, design/gdd/systems-index.md, design/gdd/asset-registry.md, related upstream or downstream system docs, gamedev/standards/gameplay-code.md, and gamedev/standards/data-files.mdOutputs / Owned Artifacts:
design/gdd/systems-index.md so implementation status reflects realityModes or Arguments:
<system-name>: normalized to the matching GDD file and code concernExecution Rules:
design-system if the target GDD does not exist.bootstrap-project if there is no runnable scaffold yet.gamedev/ text.design/gdd/asset-registry.md when it exists and keep new references aligned with it.design/gdd/systems-index.md when present so status reflects the strongest confirmed state:implemented when production code exists but the system is not yet verified in the main playable loopintegratedImplemented for Document Status when production code now exists but main-loop verification is still pendingIntegratedSystem Index Status aligned with the strongest confirmed systems-index stateimplement-system, assemble-mvp, or playtest-and-tune.Failure / Stop Conditions:
Return Format:
implement-system, assemble-mvp, or playtest-and-tuneExample Invocation:
/implement-system player-movement/implement-system combat-loopRelated Skills / Boundary:
design-system before this skill to define the system contractprototype before this skill when risk is still too highassemble-mvp after a few core systems are implemented and need glueplaytest-and-tune after a coherent playable slice existsAudit game assets against naming, size, format, and reference integrity rules.
Define the first audience-facing demo contract from a proven playable MVP and route the follow-up UI, asset, and presentation work.
Write or update a game-system GDD using the canonical gamedev template.
Decompose a game concept into systems, map dependencies, and maintain the systems index.
Choose a game engine or runtime direction and create a project technical-preferences document from the canonical gamedev template.
Refactor one raw Obsidian note into a clean, structured note with preserved meaning, frontmatter, and useful tags.