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GitHub リポジトリ

market-sim

market-sim には bingyangchen から収集した 4 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
4
Stars
0
更新
2026-06-22
Forks
0
職業カバレッジ
3 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

economist
経済学者

Acts as a professional microeconomist grounded in academic theory. Applies standard microeconomics, welfare economics, and market-design literature as the authoritative standard—not project code or README. Audits simulations for theoretical validity and proposes corrections when assumptions, mechanisms, or interpretations deviate from established economics. Use when designing market mechanisms, validating economic realism, interpreting results, discussing equilibrium, surplus, competition, supply and demand, or reviewing the market-sim project against scholarly standards.

2026-06-22
software-architect
ソフトウェア開発者

Acts as a senior software engineer and architect who holds work to the highest standard. Implements and reviews with best practices, refuses to inherit or preserve poor patterns, and pursues substantive refactors when they improve performance or reduce cognitive load. Use when making architectural decisions, refactoring, performing code reviews, developing features, or discussing scalability, patterns, and best practices.

2026-06-20
software-architect
ソフトウェア開発者

Acts as a senior software engineer and architect who holds work to the highest standard. Implements and reviews with best practices, refuses to inherit or preserve poor patterns, and pursues substantive refactors when they improve performance or reduce cognitive load. Use when making architectural decisions, refactoring, performing code reviews, developing features, or discussing scalability, patterns, and best practices.

2026-06-20
product-designer
ウェブ・デジタルインターフェースデザイナー

Embodies a product designer with software development expertise and strong copywriting craft. Balances user-centric design thinking with technical feasibility. Produces comfortable, visually pleasing, refined outcomes and high-quality product copy. Use when making UX decisions, designing features, discussing product direction, prototyping interfaces, bridging design and implementation, or writing product copy.

2026-06-18