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bryantmh
GitHub クリエイタープロフィール

bryantmh

1 件の GitHub リポジトリにある 3 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
3
リポジトリ
1
更新
2026-07-02
リポジトリマップ

skills がある場所

収集済み skill 数が多いリポジトリを、このクリエイターカタログ内の比率と職業範囲とともに表示します。

リポジトリエクスプローラー

リポジトリと代表的な skills

oblivion-to-skyrim-dialog
ソフトウェア開発者

Complete record-by-record mapping for converting Oblivion (TES4) dialogue, voice, and quest data into Skyrim (TES5) so it behaves the same in-game, not merely so the right records exist. Covers DIAL, INFO, QUST, IDLE, PACK, the voice system (race+gender → VTYP), the condition (CTDA) translation, and the structural pieces Skyrim requires that Oblivion has no source for (DLBR branches, DLVW views, VTYP routing, SEQ files). Use when planning or implementing TES4→TES5 dialogue/quest conversion, deciding how a specific Oblivion field becomes Skyrim structure, or auditing whether a conversion is behaviorally faithful.

2026-07-02
skyrim-dialog-system
ソフトウェア開発者

Pure reference for how Skyrim's (TES5) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, DLBR, DLVW, SCEN, VTYP, IDLE), its binary layout, field meanings, enums, the condition (CTDA) system, the voice-routing pipeline, and a checklist of everything required for dialogue to fire in-engine. Use when authoring, reading, or debugging Skyrim dialogue/quest/voice records, when reasoning about how a topic reaches an NPC, or when you need the exact structure of any of these records. This is a description of vanilla Skyrim only — it contains no conversion/import logic.

2026-07-02
oblivion-dialog-system
ソフトウェア開発者

Pure reference for how Oblivion's (TES4) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, IDLE, PACK), its binary layout, field meanings, enums, the condition (CTDA) system, the topic-type and add-topic model, result scripts, and a checklist of everything required for dialogue to fire in-engine. Use when authoring, reading, or debugging Oblivion dialogue/quest/voice records, when reasoning about how a topic reaches an NPC, or when you need the exact structure of any of these records. This is a description of vanilla Oblivion only — it contains no conversion/import logic.

2026-06-19
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