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GitHub リポジトリ

Game-Template

Game-Template には cautiouskurns から収集した 24 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
24
Stars
0
更新
2026-02-25
Forks
0
職業カバレッジ
8 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

gameplay-prototype
ウェブ開発者

Generate and maintain a playable HTML/JS prototype from feature specs. Builds a persistent browser-based game sandbox that grows across sprints, letting you test mechanics and UI flows before committing to Godot implementation.

2026-02-25
project-orchestrator
建築・工学管理者プロジェクト管理専門家

Orchestrate the full game development workflow — Phase 0 design pipeline, sprint cycles, lifecycle gates. Reads workflow state to ensure correct sequencing across sessions. Run this before starting any game development work.

2026-02-25
figma-ui-pipeline
ソフトウェア開発者

End-to-end UI generation pipeline — generate art with Ludo MCP, build HTML mockup, push to Figma, pull interactive Make prototype back, and implement in Godot.

2026-02-20
game-vision-generator
特殊効果アーティスト・アニメーター

Generate a comprehensive Full Game Vision document capturing every mechanic, system, content layer, and feature across all lifecycle phases. Creates the master scope map that GDDs pull from.

2026-02-20
roadmap-planner
プロジェクト管理専門家

Generate sprint-based implementation roadmaps with "Player can X" playable increments and per-agent breakdowns. Scales from prototype to production.

2026-02-20
feature-spec-generator
プロジェクト管理専門家

Generate detailed feature specifications with an optional idea refinement phase. Handles the full pipeline from vague idea to structured spec, using the project's feature spec template, GDD, and roadmap for context.

2026-02-15
game-ideator
特殊効果アーティスト・アニメーター

Generate creative, emotionally grounded game concepts through interactive constraint gathering. Uses uniqueness tests and personal resonance to avoid derivative ideas.

2026-02-09
changelog-updater
ソフトウェア開発者

Create and update CHANGELOG.md files to track development progress, features, fixes, and changes. Use this when completing features, fixing bugs, or documenting project milestones.

2026-02-08
code-reviewer
ソフトウェア品質保証アナリスト・テスター

Analyze GDScript code for quality, anti-patterns, and refactoring opportunities, then execute fixes. Combines review and refactoring in one skill.

2026-02-08
concept-validator
特殊効果アーティスト・アニメーター

Validate game concepts by analyzing technical feasibility, scope warnings, and comparing to similar games. Use this when the user has a game idea that needs stress-testing.

2026-02-08
data-refactor
ソフトウェア開発者

Analyze code for hardcoded values and extract them into data files (.tres resources, JSON configs). Combines analysis and extraction in one skill.

2026-02-08
design-bible-updater
特殊効果アーティスト・アニメーター

Create and maintain a Game Design Bible documenting design vision, pillars, mechanics philosophy, and creative direction. Use this when establishing design principles or documenting high-level creative decisions.

2026-02-08
gdd-generator
グラフィックデザイナー

Generate Game Design Documents that scale from prototype to production scope. Reads lifecycle phase to determine appropriate depth.

2026-02-08
systems-bible-updater
ソフトウェア開発者

Create and maintain a Systems Bible documenting all technical systems, their architectures, interactions, and implementation details. Use this when building systems, refactoring, or onboarding developers to the codebase.

2026-02-08
architecture-documenter
ソフトウェア開発者

Build and maintain a living architecture document tracking scene trees, data structures, system hierarchies, and game architecture. Use this when visualizing game structure, documenting scene hierarchies, or tracking data schemas.

2026-02-07
error-debugger
ソフトウェア開発者

Debug errors from screenshots with deep analysis to fix the immediate issue and proactively identify related errors. Use this when the user provides an error screenshot, says "debug this", or wants to fix runtime/compile errors.

2026-02-07
feature-implementer
ソフトウェア開発者

Implement a feature spec by creating all necessary scenes, scripts, and resources. Use this when the user wants to implement a documented feature from the docs/features/ directory.

2026-02-07
pixellab-animate-character
特殊効果アーティスト・アニメーター

Add animations to existing PixelLab characters. Lists available characters, shows animation templates organized by category (movement, combat, utility), and supports custom action descriptions. Use this when the user wants to animate a character sprite.

2026-02-07
pixellab-create-character
美術家(画家・彫刻家・イラストレーター含む)

Create pixel art characters using PixelLab MCP with guided prompts for style consistency. Asks for description, size, art style, and validates against the project's existing art direction. Use this when the user wants to create a new character sprite for the game.

2026-02-07
pixellab-import-to-godot
ソフトウェア開発者

Import PixelLab characters into Godot with proper folder structure, naming conventions, and metadata tracking. Downloads assets, organizes files, creates manifests, and optionally generates SpriteFrames resources. Use this when the user wants to import generated pixel art into their Godot project.

2026-02-07
pixellab-tileset-generator
特殊効果アーティスト・アニメーター

Generate placeholder tilemaps using PixelLab MCP for top-down, sidescroller, or isometric games. Supports terrain transitions, connected tileset chaining, and Godot import workflow. Use this when the user wants to create tileset assets for their game.

2026-02-07
scene-optimizer
ソフトウェア開発者

Analyze Godot scene files (.tscn) for structural issues, performance problems, and optimization opportunities. Use this when the user wants to optimize a scene, check scene structure, or troubleshoot scene-related issues.

2026-02-07
version-control-helper
ソフトウェア開発者

Guide users through git workflows, best practices, commit messages, branching strategies, and resolving common version control issues. Use this when users need help with git operations or workflow decisions.

2026-02-07
vfx-generator
ソフトウェア開発者

Generate complete, game-ready VFX scenes for Godot 4.x using NO custom art assets. Creates procedural effects using GPUParticles2D, ColorRect, Line2D, and geometric shapes. Use this when the user wants to create visual effects without sprites.

2026-02-07