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ceasarXuu
GitHub クリエイタープロフィール

ceasarXuu

4 件の GitHub リポジトリにある 69 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
69
リポジトリ
4
更新
2026-07-02
リポジトリエクスプローラー

リポジトリと代表的な skills

coe-debug
ソフトウェア開発者

Use this skill when debugging complex, multi-factor, or long-running bugs. It maintains a project-root /coe Markdown case file per bug case using a strict Chain-of-Evidence model with only Problem, Hypothesis, and Evidence nodes.

2026-04-24
remotion-best-practices
ウェブ開発者

Best practices for Remotion - Video creation in React

2026-04-24
shadcn
ウェブ開発者

Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for "shadcn init", "create an app with --preset", or "switch to --preset".

2026-04-24
storybook-skills-standard
ウェブ開発者

Use when the user needs to design, implement, audit, or govern Storybook stories for frontend components, design systems, page states, interaction tests, accessibility checks, visual baselines, or component-driven UI workflows.

2026-04-24
chronicle
ソフトウェア開発者

Allows you to view the user's screen as well as several hours of history. Use when the user makes a reference to their recent work, for which it'd be helpful to see the screen. This skill MUST be used whenever you need to resolve ambiguity in a user request, where the user hasn't specified enough context to do the task. Examples include disambiguating the specific user/app/document/error the user is referring to. You must also use this skill if the user asks about any question regarding Chronicle or asks what you can see from the screen.

2026-04-24
frontend-refactoring
ソフトウェア開発者

Use when a frontend redesign or legacy CSS refactor is blocked by global style pollution, selector collisions, unstable DOM reuse, or the need to migrate a page or module to a new UI without breaking the old system.

2026-04-20
astartes-coding-custodes
ソフトウェア開発者

Use this skill when iterative AI-assisted coding starts to degrade code quality, architecture consistency, or maintainability. It enforces staged implementation, architecture guardrails, duplication control, strict review, and entropy-reduction refactors.

2026-04-17
astartes-coding-custodes
ソフトウェア開発者

Use this skill when iterative AI-assisted coding starts to degrade code quality, architecture consistency, or maintainability. It enforces staged implementation, architecture guardrails, duplication control, strict review, and entropy-reduction refactors.

2026-04-16
このリポジトリの収集済み skills 40 件中、上位 8 件を表示しています。
plan-report
プロジェクト管理専門家

Use when the user asks to report, summarize, audit, or present the implementation result of a plan, roadmap, PRD, engineering plan, refactor plan, migration plan, release plan, or task list. Produces evidence-based completion reports with overall, stage, and module completion percentages; goal-to-result verification tables; explicit concrete engineering benefits; unfinished-work impact analysis; and concrete next actions, using tables and charts instead of vague prose.

2026-07-02
se-good-plan
ソフトウェア開発者

Use when the user asks for a software engineering plan, implementation plan, refactor plan, migration plan, rollout plan, bug-fix plan, performance optimization plan, security change plan, DevOps / CI/CD plan, technical execution plan, or review of an existing engineering plan. Produces phased, executable, independently verifiable, reviewable, rollback-aware plans with strict phase gates, plan-to-code completeness, benefit validation, and chain-state logging evidence for software engineering work.

2026-06-29
subagent-vs-review
ソフトウェア品質保証アナリスト・テスター

Use when a task needs independent adversarial review during vibe coding, design work, implementation, testing, release planning, documentation, skill creation, or agent workflow design. It uses fresh internal subagents, or a user-approved local CLI reviewer fallback when internal subagents are unavailable, to attack artifact assumptions, happy paths, implementation completeness, target benefit realization, user-perspective usability, failure scenarios, and evidence gaps through formal /vs_review/ reports and mandatory response closure.

2026-06-23
docs-manager
ソフトウェア開発者

Use when Codex needs to design, reorganize, audit, or maintain a repository's documentation system: docs/ directory hierarchy, global vs version-level documents, version PRDs, technical designs, engineering plans, document versioning, naming conventions, link/index management, archive policy, or automated docs structure validation.

2026-06-15
bug-killer
ソフトウェア開発者

Use when debugging medium or large bugs, regressions, flaky failures, production symptoms, repeated failed fixes, or user-explicit requests where the agent must combine persistent /coe case tracking, independent multi-path root-cause investigation, and a hard diagnostic evidence gate before repair design or implementation.

2026-06-04
clear-prd
プロジェクト管理専門家

Use when a user brings a new product, feature, app, website, internal tool, automation, workflow, or other product requirement that needs multi-round clarification before implementation. The skill keeps the conversation focused on product logic, user experience, interaction design, rules, edge cases, and acceptance criteria, then writes a Draft or Ready PRD.

2026-06-01
threejs-game-animation-character
ソフトウェア開発者

Build a maintainable three.js character-animation system with state graphs, clip conventions, retargeting, skeletal reuse, and optional IK. Use when gameplay depends on character or object animation beyond simple clip playback.

2026-04-23
threejs-game-asset-pipeline
ソフトウェア開発者

Define and enforce a three.js game asset pipeline around glTF/GLB, compression, validation, naming conventions, runtime prefab assembly, and loader setup. Use when importing or normalizing 3D assets for real-time gameplay.

2026-04-23
このリポジトリの収集済み skills 24 件中、上位 8 件を表示しています。
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