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copet-sound
Use when generating CoPet global 11-clip MP3 sound packs from a user image or text description for $HOME/.copet/sounds.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Use when generating CoPet global 11-clip MP3 sound packs from a user image or text description for $HOME/.copet/sounds.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
| name | copet-sound |
| description | Use when generating CoPet global 11-clip MP3 sound packs from a user image or text description for $HOME/.copet/sounds. |
Create one self-contained CoPet global sound pack under $HOME/.copet/sounds/<sound-pack-id>/. This Skill never creates sprite atlases, omni directional body atlases, pet packages, or pet.json.
Every shipped MP3 must come from a real sound-generation backend, text-to-speech backend, sound-effect generation backend, field recording library, curated sample library, or another authored sound source selected to match the inferred character. Procedural substitutes are failed runs even when structural validation passes.
$HOME/.copet/
└── sounds/
└── <sound-pack-id>/
├── sound.json
├── click.mp3
├── surprised.mp3
├── purr.mp3
├── sigh.mp3
├── wheee.mp3
├── hmm.mp3
├── tap.mp3
├── peek.mp3
├── wait.mp3
├── yay.mp3
└── oof.mp3
Pack ids are kebab-case slugs derived from displayName. If a slug collides under $HOME/.copet/sounds/, append -2, -3, and continue until the destination is unique.
| Input kind | Format | Notes |
|---|---|---|
image | PNG or JPEG, 8 MB or smaller | A reference picture. It must be decodable and not transparent-only. |
text | UTF-8 string, 2,000 characters or fewer | A description of the desired sound character. It must not be empty after trimming whitespace. |
Exactly one primary input kind is used. An image with a caption is allowed; the image is primary and the caption is supporting context.
Reject invalid input before staging or generation.
Determine the response language before showing user-facing text:
Render validation rejections, clarifying questions, failure reports, and success summaries in that language. Do not localize machine-readable values: directory names, filenames, JSON keys, enum values, id, and fixed manifest structure stay exactly as specified. displayName remains a short English name because it is a schema field.
displayName and id.STAGING_DIR=$(mktemp -d "${TMPDIR:-/tmp}/copet-sounds-<sound-pack-id>.XXXXXX")
Do not stage under $HOME/.copet/tmp/; that can trigger config-directory authorization before validation. The live $HOME/.copet/sounds/<sound-pack-id>/ directory is read-only until validation passes.
| Manifest key | File |
|---|---|
interactionSounds.click | click.mp3 |
interactionSounds.doubleClick | surprised.mp3 |
interactionSounds.petted | purr.mp3 |
interactionSounds.pettedSlow | sigh.mp3 |
interactionSounds.dragLand | wheee.mp3 |
agentSounds.thinking | hmm.mp3 |
agentSounds.editing | tap.mp3 |
agentSounds.inspecting | peek.mp3 |
agentSounds.awaitingApproval | wait.mp3 |
agentSounds.celebrating | yay.mp3 |
agentSounds.failed | oof.mp3 |
sound.json in the staging root using references/sound-pack-schema.md.$HOME/.copet/sounds/<sound-pack-id>/
On validation failure, leave staging in place, report the specific failed checklist item in the response language, and do not touch the live directory.
Sound generation must not fall back to synthesized tones, oscillator output, MIDI rendering, silence, or pitch-shifted duplicates. The output must be authored sound from a real backend or curated source.
Image input is only a reference for palette, mood, motion, texture, material, subject class, and personality cues. It is never passed directly to a sound backend as a waveform source.
If the required backend is unavailable or the output cannot satisfy the discipline after three attempts, abort the run, leave staging in place, and report the specific missing backend or validation failure in the response language.
references/sound-pack-generation.md - detailed sound pack workflow.references/sound-pack-schema.md - sound.json schema and validation.references/sound-asset-format.md - MP3 format guidance.references/gesture-sound-map.md - advisory interaction sound roles.references/anti-patterns.md - hard failure rules.