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1 件の GitHub リポジトリにある 37 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
37
リポジトリ
1
更新
2026-07-11
リポジトリエクスプローラー

リポジトリと代表的な skills

canvas-operations
ソフトウェア開発者

Use when the user wants to read, modify, search, add, or delete nodes on a project's canvas. Triggers on "canvas", "scene", "node", "add a clip", "edit the timeline", "what's in the canvas", "rearrange", "remove the X". Use the `clash canvas` CLI subcommands; always pass `--json` for parseable output.

2026-07-11
project-management
ソフトウェア開発者

Use when the user wants to list, switch, create, inspect, or delete Clash projects. Triggers on "project", "switch project", "open project", "new project", "delete project", or any reference to a project by name. Use the `clash projects` CLI subcommands.

2026-07-11
timeline-editing
ソフトウェア開発者

Use when the user wants to cut, trim, split, reorder, or add media to a Project Timeline, or change its fps or composition size. Round-trip the Timeline through timelines/<id>.timeline.yaml with public `clash timeline list`, `pull`, and `apply` commands.

2026-07-11
canvas-operations
ソフトウェア開発者

Use when the user wants to read, modify, search, add, or delete nodes on a project's canvas. Triggers on "canvas", "scene", "node", "add a clip", "edit the timeline", "what's in the canvas", "rearrange", "remove the X". Use the `clash canvas` CLI subcommands; always pass `--json` for parseable output.

2026-07-11
project-management
ソフトウェア開発者

Use when the user wants to list, switch, create, inspect, or delete Clash projects. Triggers on "project", "switch project", "open project", "new project", "delete project", or any reference to a project by name. Use the `clash projects` CLI subcommands.

2026-07-11
clash
ソフトウェア開発者

AI video production with the Clash platform. Use this skill whenever the user mentions Clash, video projects, canvas editing, image/video generation, storyboards, or wants to create visual content. Also use when the user asks about managing Clash projects, tokens, or CLI setup.

2026-07-11
composition-runtime-router
ソフトウェア開発者

Use when choosing between Remotion, HTML/HyperFrames-style rendering, FFmpeg, Manim, or future renderers, including runtime availability, fallback decisions, and validation.

2026-07-11
image-storyboard-consistency
特殊効果アーティスト・アニメーター

Use when creating or QAing image packs for video: character identity sheets, three-view character sheets, scene boards, product boards, storyboard panels, style references, and multi-image consistency checks.

2026-07-11
このリポジトリの収集済み skills 37 件中、上位 8 件を表示しています。
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