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SpacetimeDB CLI reference for initializing projects, building modules, publishing databases, querying data, and managing servers
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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SpacetimeDB CLI reference for initializing projects, building modules, publishing databases, querying data, and managing servers
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Understand SpacetimeDB architecture and core concepts. Use when learning SpacetimeDB or making architectural decisions.
SpacetimeDB C# server module SDK reference. Use when writing tables, reducers, or module logic in C#.
SpacetimeDB C++ server module SDK reference. Use when writing tables, reducers, or module logic in C++.
SpacetimeDB C#/.NET client SDK reference. Use when building C# clients that connect to SpacetimeDB (console, desktop, or any .NET app).
SpacetimeDB Rust server module SDK reference. Use when writing tables, reducers, or module logic in Rust.
SpacetimeDB TypeScript/React client SDK reference. Use when building web clients that connect to SpacetimeDB.
| name | cli |
| description | SpacetimeDB CLI reference for initializing projects, building modules, publishing databases, querying data, and managing servers |
| license | Apache-2.0 |
| metadata | {"author":"clockworklabs","version":"2.0","role":"shared","language":"all","cursor_globs":"**/*","cursor_always_apply":false} |
| triggers | ["spacetime init","spacetime build","spacetime publish","spacetime dev","spacetime sql","spacetime call","spacetime logs","spacetime server","spacetime login","spacetime generate","how do I use the CLI","CLI command"] |
Use this skill when the user needs help with the spacetime CLI tool - initializing projects, building modules, publishing databases, querying data, managing servers, or troubleshooting CLI issues.
# Initialize new project
spacetime init my-project --lang rust|csharp|typescript|cpp
spacetime init my-project --template <template-id>
# Build module
spacetime build # release build
spacetime build --debug # faster iteration, slower runtime
# Dev mode (auto-rebuild, auto-publish, generates bindings)
spacetime dev
spacetime dev --client-lang typescript --module-bindings-path ./client/src/module_bindings
# Generate client bindings
spacetime generate --lang typescript|csharp|rust|unrealcpp --out-dir ./bindings --module-path ./server
# Publish to Maincloud (default)
spacetime publish my-database --yes
# Publish to local server
spacetime publish my-database --server local --yes
# Clear database and republish
spacetime publish my-database --delete-data always --yes
# SQL queries
spacetime sql my-database "SELECT * FROM users"
spacetime sql my-database --interactive # REPL mode
# Call reducers (each argument is a separate positional arg)
spacetime call my-database my_reducer '"value"' '123'
# Subscribe to changes
spacetime subscribe my-database "SELECT * FROM users" --num-updates 10
# View logs
spacetime logs my-database -f # follow logs
spacetime logs my-database -n 100 # up to 100 log lines
# Describe schema
spacetime describe my-database --json
spacetime describe my-database table users --json
spacetime describe my-database reducer my_reducer --json
# List databases
spacetime list
# Delete database
spacetime delete my-database
# Rename database
spacetime rename <database-identity> --to new-name
# List configured servers
spacetime server list
# Add server
spacetime server add local --url http://localhost:3000 --default
spacetime server add myserver --url https://my-spacetime.example.com
# Set default server
spacetime server set-default local
# Test connectivity
spacetime server ping local
# Start local instance
spacetime start
# Clear local data
spacetime server clear
# Login (opens browser)
spacetime login
# Login with token
spacetime login --token <token>
# Show login status
spacetime login show
# Logout
spacetime logout
| Name | URL | Description |
|---|---|---|
maincloud | https://maincloud.spacetimedb.com | Production cloud (default) |
local | http://127.0.0.1:3000 | Local development server |
| Flag | Short | Description |
|---|---|---|
--server | -s | Target server (nickname, hostname, or URL) |
--yes | -y | Non-interactive mode (skip confirmations) |
--anonymous | Use anonymous identity | |
--module-path | -p | Path to module project |
spacetime login
# Or use --anonymous for public operations
spacetime server ping <server>
# For local: ensure spacetime start is running
# Clear data and republish
spacetime publish my-db --delete-data always --yes
# Check Rust/C# toolchain
rustup show
# For Rust modules, ensure wasm32-unknown-unknown target
rustup target add wasm32-unknown-unknown
Server-side (modules): Rust, C#, TypeScript, C++
Client SDKs: TypeScript, C#, Rust, Unreal Engine
CLI generate targets: TypeScript, C#, Rust, Unreal C++