hotfix
Emergency fix workflow — diagnose, apply minimal fix, test, publish, and post-mortem. Use when a live issue requires immediate action.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Emergency fix workflow — diagnose, apply minimal fix, test, publish, and post-mortem. Use when a live issue requires immediate action.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
| name | hotfix |
| description | Emergency fix workflow — diagnose, apply minimal fix, test, publish, and post-mortem. Use when a live issue requires immediate action. |
| disable-model-invocation | true |
Confirm:
If answer to "can this wait" is "yes" → not a hotfix. Use normal process.
The fix should be:
DO NOT:
Every hotfix gets a post-mortem. Document:
Save to production/incidents/hotfix-<date>-<summary>.md.
# Hotfix: [Short description]
**Severity**: [S0/S1]
**Reported**: YYYY-MM-DD HH:MM
**Detected By**: [source]
**Fixed**: YYYY-MM-DD HH:MM
**Deployed**: YYYY-MM-DD HH:MM
**Duration of Impact**: X hours
## The Issue
[1-2 sentences on what broke]
## Root Cause
[1 paragraph on why]
## The Fix
- Files changed:
- [file 1]: [what changed]
- Lines changed: N
- Review: [who reviewed]
- Tests: [what was tested]
## Verification
- [How we verified the fix worked]
## Prevention
- [What to do to prevent this class of issue in the future]
## Action Items
- [ ] [Follow-up action]
- [ ] [Follow-up action]
Run a comprehensive health check on the repo. Verifies README counts match reality, promised files exist, no unresolved placeholders, wiki index is synced, toolchain configs are valid, and agent roster is accurate. Use after making structural changes or before publishing.
Begin a new Roblox game project or onboard to an existing one. Use when starting a fresh session with no context, or when the user says "let's start" or "new project".
Generate a 3D asset from a reference image using Blender MCP's image-to-3D AI (Hyper3D). Optimizes for Roblox and exports FBX.
Generate a 3D asset for Roblox using Blender MCP. Creates models from text descriptions via AI (Hyper3D/Hunyuan3D) or downloads from PolyHaven/Sketchfab, optimizes for Roblox constraints, and exports FBX.
Inspect the current Roblox Studio state via MCP. Verifies instance hierarchy, checks for common structural issues, and reports findings.
Capture a screenshot of the current Roblox Studio viewport and analyze it. Use for visual verification of UI, lighting, level layout, and general game appearance.