map-systems
Enumerate and categorize all game systems. Create design/gdd/systems-index.md. Identify dependencies between systems.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Enumerate and categorize all game systems. Create design/gdd/systems-index.md. Identify dependencies between systems.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Run a comprehensive health check on the repo. Verifies README counts match reality, promised files exist, no unresolved placeholders, wiki index is synced, toolchain configs are valid, and agent roster is accurate. Use after making structural changes or before publishing.
Begin a new Roblox game project or onboard to an existing one. Use when starting a fresh session with no context, or when the user says "let's start" or "new project".
Generate a 3D asset from a reference image using Blender MCP's image-to-3D AI (Hyper3D). Optimizes for Roblox and exports FBX.
Generate a 3D asset for Roblox using Blender MCP. Creates models from text descriptions via AI (Hyper3D/Hunyuan3D) or downloads from PolyHaven/Sketchfab, optimizes for Roblox constraints, and exports FBX.
Inspect the current Roblox Studio state via MCP. Verifies instance hierarchy, checks for common structural issues, and reports findings.
Capture a screenshot of the current Roblox Studio viewport and analyze it. Use for visual verification of UI, lighting, level layout, and general game appearance.
| name | map-systems |
| description | Enumerate and categorize all game systems. Create design/gdd/systems-index.md. Identify dependencies between systems. |
A "system" is a cohesive gameplay feature with its own rules, data, and player interaction (e.g., Combat, Inventory, Shop, Quests, Friends). The systems index is the source of truth for "what does this game have."
design/gdd/ for existing GDDssrc/ for code organization hintsproduction/sprints/ for recently worked-on systemsList every system, planned or implemented:
Common Roblox game systems:
For each system:
Which systems depend on which?
Example:
Shop
├── depends on: Inventory (to place bought items)
├── depends on: Economy (to charge currency)
└── depends on: UI (to display items)
Trading
├── depends on: Inventory
├── depends on: Economy (for trade tax)
├── depends on: Friends (to choose trade partner)
└── depends on: DataStore (for atomic swap)
For each system, assess:
High player value + low effort = do first High player value + high effort = plan carefully Low value + low effort = defer Low value + high effort = consider cutting
Save to design/gdd/systems-index.md:
# Systems Index
**Last Updated**: YYYY-MM-DD
## Summary
- Total systems: X
- Not started: X
- In design: X
- In implementation: X
- Implemented: X
- Polished: X
- Live: X
## Systems
### Core Loop
- **Status**: Implemented
- **Priority**: P0 (critical)
- **Value**: 5 | **Effort**: 4 | **Risk**: Medium
- **GDD**: `design/gdd/core-loop-gdd.md`
- **Depends On**: (none — core)
- **Depended On By**: Combat, Progression, Economy
- **Notes**: [any context]
### Combat
- **Status**: In implementation
- **Priority**: P0
- **Value**: 5 | **Effort**: 4 | **Risk**: Medium
- **GDD**: `design/gdd/combat-gdd.md`
- **Depends On**: Core Loop, Inventory
- **Depended On By**: Quests
- **Notes**: Hit detection in progress
...
## Dependency Graph
[ASCII or mermaid diagram showing system dependencies]
## Priority List (recommended build order)
1. Core Loop
2. Combat
3. Inventory
4. Progression
5. ...
Present the index for review. On approval, save to disk. Offer to update individual GDD statuses or add missing system GDDs.