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remotion-best-practices
Best practices for Remotion - Video creation in React
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Best practices for Remotion - Video creation in React
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
Safely review, sync, and locally update forked tmux plugins. Use whenever the user mentions tmux-upstream, tmux plugin forks, `prefix + U`, a `connorads/<plugin>` fork being commits behind upstream, asks whether a tmux plugin update is dodgy/compromised/safe, or asks to sync/update a forked tmux plugin. Default to review-only and ask before syncing unless the user explicitly requested automatic safe sync.
Catalogue of preferred linter rules, TypeScript flags, clippy thresholds, and architectural boundary checks for making bug classes and design drift mechanically impossible. Use when setting up linting in a new project, hardening an existing project, responding to a class of bug by encoding a rule, or deciding which linter to reach for on a given stack. Pairs with the `hk` skill which handles wiring hooks.
Design and write effective tests for behavioural changes, bug fixes, and refactors. Use when choosing a test layer, practising TDD, picking doubles/fakes, reducing brittle or flaky tests, refactoring safely, or applying property-based, snapshot/approval, differential/metamorphic, or contract testing. For coverage, thresholds, mutation testing, fuzzing, and CI/hook enforcement, use the test-coverage skill.
Create, update, validate, and submit Homebrew formulae (homebrew-core, built from source). Use when the user mentions a Homebrew formula, Homebrew/homebrew-core, adding/updating a formula, brew create, building from source, a build system in a brew context (cargo/rust, go, cmake, meson, autotools/configure, make, python virtualenv, node/npm, ruby gem), resource blocks, depends_on/keg_only/uses_from_macos, the mandatory test do block, bottles, livecheck, brew bump-formula-pr, or when asked to run brew audit --new / brew test / brew style for a formula. For macOS GUI apps and prebuilt binaries use the homebrew-cask-authoring skill instead.
Systematically audit, improve, and enforce test coverage, and gate test quality in CI — across any ecosystem (TypeScript, Python, Go, Rust). Use to raise coverage, set thresholds, audit gaps, manage exclusions, merge reports, wire coverage into CI/hooks, or add mutation testing and fuzzing as quality gates. Composes with the hk skill for pre-commit enforcement. For how to design and write good tests — property-based, snapshot/approval, differential, contract, flaky-test handling — use the testing skill.
Safely refresh the vendored third-party agent skills in this dotfiles repo. Use whenever the user wants to update, refresh, upgrade, or re-pull vendored skills (`skills update`), or asks to check whether a skill refresh is safe / dodgy / compromised before committing. `skills update` is an unauthenticated git clone with no quarantine, no signature, and no scan — and skill files are instructions injected into every agent session — so this skill gates each refresh by reading the diff and only auto-commits trusted-source, clean-diff updates.
| name | remotion-best-practices |
| description | Best practices for Remotion - Video creation in React |
| metadata | {"tags":"remotion, video, react, animation, composition"} |
Use this skills whenever you are dealing with Remotion code to obtain the domain-specific knowledge.
When in an empty folder or workspace with no existing Remotion project, scaffold one using:
npx create-video@latest --yes --blank --no-tailwind my-video
Replace my-video with a suitable project name.
Before designing visual scenes, layouts, promos, motion graphics, or text-heavy videos, load rules/video-layout.md for video-first layout and text sizing guidance.
Animate properties using useCurrentFrame() and interpolate(). Prefer interpolate() over spring() unless physics-based motion is explicitly needed. Use Easing.bezier() to customize timing, including jumpy or overshooting motion.
For animations that should be editable in Remotion Studio, keep the interpolate() call inline in the style prop and use individual CSS transform properties (scale, translate, rotate) instead of composing a transform string.
import { useCurrentFrame, Easing, interpolate, useVideoConfig } from "remotion";
export const FadeIn = () => {
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const opacity = interpolate(frame, [0, 2 * fps], [0, 1], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: Easing.bezier(0.16, 1, 0.3, 1),
});
return <div style={{ opacity }}>Hello World!</div>;
};
Prefer:
style={{
scale: interpolate(frame, [0, 100], [0, 1]),
translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"]),
rotate: interpolate(frame, [0, 100], ["20deg", "90deg"]),
}}
Over:
const scale = interpolate(frame, [0, 100], [0, 1]);
style={{
transform: `scale(${scale})`,
}}
CSS transitions or animations are FORBIDDEN - they will not render correctly. Tailwind animation class names are FORBIDDEN - they will not render correctly.
Place assets in the public/ folder at your project root.
Use staticFile() to reference files from the public/ folder.
Add images using the <Img> component:
import { Img, staticFile } from "remotion";
export const MyComposition = () => {
return <Img src={staticFile("logo.png")} style={{ width: 100, height: 100 }} />;
};
Add videos using the <Video> component from @remotion/media:
import { Video } from "@remotion/media";
import { staticFile } from "remotion";
export const MyComposition = () => {
return <Video src={staticFile("video.mp4")} style={{ opacity: 0.5 }} />;
};
Add audio using the <Audio> component from @remotion/media:
import { Audio } from "@remotion/media";
import { staticFile } from "remotion";
export const MyComposition = () => {
return <Audio src={staticFile("audio.mp3")} />;
};
Assets can be also referenced as remote URLs:
import { Video } from "@remotion/media";
export const MyComposition = () => {
return <Video src="https://remotion.media/video.mp4" />
};
To delay content wrap it in <Sequence> and use from.
To limit the duration of an element, use durationInFrames of <Sequence>.
<Sequence> by default is an absolute fill. For inline content, use layout="none".
import { Sequence } from "remotion";
export const Title = () => {
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const opacity = interpolate(frame, [0, 2 * fps], [0, 1], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: Easing.bezier(0.16, 1, 0.3, 1),
});
return <div style={{ opacity }}>Title</div>;
};
export const Subtitle = () => {
return <div>Subtitle</div>;
};
const Main = () => {
const {fps} = useVideoConfig();
return (
<AbsoluteFill>
<Sequence>
<Background />
</Sequence>
<Sequence from={1 * fps} durationInFrames={2 * fps} layout="none">
<Title />
</Sequence>
<Sequence from={2 * fps} durationInFrames={2 * fps} layout="none">
<Subtitle />
</Sequence>
</AbsoluteFill>
);
}
The width, height, fps, and duration of a video is defined in src/Root.tsx:
import { Composition } from "remotion";
import { MyComposition } from "./MyComposition";
export const RemotionRoot = () => {
return (
<Composition
id="MyComposition"
component={MyComposition}
durationInFrames={100}
fps={30}
width={1080}
height={1080}
/>
);
};
Metadata can also be calculated dynamically:
import { Composition, CalculateMetadataFunction } from "remotion";
import { MyComposition, MyCompositionProps } from "./MyComposition";
const calculateMetadata: CalculateMetadataFunction<
MyCompositionProps
> = async ({ props, abortSignal }) => {
const data = await fetch(`https://api.example.com/video/${props.videoId}`, {
signal: abortSignal,
}).then((res) => res.json());
return {
durationInFrames: Math.ceil(data.duration * 30),
props: {
...props,
videoUrl: data.url,
},
width: 1080,
height: 1080,
};
};
export const RemotionRoot = () => {
return (
<Composition
id="MyComposition"
component={MyComposition}
fps={30}
width={1080}
height={1080}
defaultProps={{ videoId: "abc123" }}
calculateMetadata={calculateMetadata}
/>
);
};
Start the Remotion Studio to preview a video:
npx remotion studio
You can render a single frame with the CLI to sanity-check layout, colors, or timing. Skip it for trivial edits, pure refactors, or when you already have enough confidence from Studio or prior renders.
npx remotion still [composition-id] --scale=0.25 --frame=30
At 30 fps, --frame=30 is the one-second mark (--frame is zero-based).
When dealing with captions or subtitles, load the ./rules/subtitles.md file for more information.
For some video operations, such as trimming videos or detecting silence, FFmpeg should be used. Load the ./rules/ffmpeg.md file for more information.
When needing to detect and trim silent segments from video or audio files, load the ./rules/silence-detection.md file.
When needing to visualize audio (spectrum bars, waveforms, bass-reactive effects), load the ./rules/audio-visualization.md file for more information.
When needing to use sound effects, load the ./rules/sfx.md file for more information.
When creating a visual effect, prefer: 1. normal Remotion/HTML/CSS/SVG/filter/blend/mask animation, 2. a listed effect via rules/effects.md, including on HTML rendered through <HtmlInCanvas>, 3. a custom createEffect() via rules/effects.md when the user asks for a reusable/project-specific effect, 4. custom <HtmlInCanvas onPaint> via rules/html-in-canvas.md only if no effect fits.
For light leak overlays, see rules/light-leaks.md. Docs: https://www.remotion.dev/docs/effects
Available effects: brightness(), contrast(), colorKey(), duotone(), grayscale(), hue(), invert(), saturation(), tint(), thermalVision(), blur(), linearProgressiveBlur(), zoomBlur(), dropShadow(), glow(), lightTrail(), evolve(), mirror(), scale(), uvTranslate(), xyTranslate(), barrelDistortion(), chromaticAberration(), fisheye(), cornerPin(), wave(), burlap(), emboss(), dotGrid(), halftone(), noise(), noiseDisplacement(), pattern(), pixelate(), pixelDissolve(), scanlines(), speckle(), shine(), shrinkwrap(), vignette(), contourLines(), checkerboard(), halftoneLinearGradient(), gridlines(), whiteNoise(), tvSignalOff(), lines(), rings(), waves(), zigzag(), lightLeak(), starburst().
See rules/3d.md for 3D content in Remotion using Three.js and React Three Fiber.
See rules/audio.md for advanced audio features like trimming, volume, speed, pitch.
See rules/calculate-metadata.md for dynamically set composition duration, dimensions, and props.
See rules/compositions.md for how to define stills, folders, default props and for how to nest compositions.
Is the recommended way to load fonts in Remotion. See rules/google-fonts.md for how to load Google Fonts.
See rules/local-fonts.md for how to load local fonts.
See rules/get-audio-duration.md for getting the duration of an audio file in seconds with Mediabunny.
See rules/get-video-dimensions.md for getting the width and height of a video file with Mediabunny.
See rules/get-video-duration.md for getting the duration of a video file in seconds with Mediabunny.
See rules/gifs.md for how to display GIFs synchronized with Remotion's timeline.
See rules/images.md for sizing and positioning images, dynamic image paths, and getting image dimensions.
See rules/lottie.md for embedding Lottie animations in Remotion.
See rules/measuring-dom-nodes.md for measuring DOM element dimensions in Remotion.
See rules/measuring-text.md for measuring text dimensions, fitting text to containers, and checking overflow.
See rules/sequencing.md for more sequencing patterns - delay, trim, limit duration of items.
See rules/tailwind.md for using TailwindCSS in Remotion.
See rules/text-animations.md for typography and text animation patterns.
See rules/timing.md for advanced timing with interpolate and Bézier easing, and springs.
See rules/transitions.md for scene transition patterns.
See rules/transparent-videos.md for rendering out a video with transparency.
See rules/trimming.md for trimming patterns - cutting the beginning or end of animations.
See rules/videos.md for advanced knowledge about embedding videos - trimming, volume, speed, looping, pitch.
See rules/parameters.md for making a composition parametrizable by adding a Zod schema.
For simple maps with little flyovers, consider using static map images. For complex maps with animated routes or flyovers, load the maps rule: rules/maplibre.md
See rules/voiceover.md for adding AI-generated voiceover to Remotion compositions using ElevenLabs TTS.