Skip to main content
Manusで任意のスキルを実行
ワンクリックで
GitHub リポジトリ

claude-code-plugins

claude-code-plugins には creator-hian から収集した 25 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
25
Stars
9
更新
2026-03-27
Forks
0
職業カバレッジ
5 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

da-review
ソフトウェア開発者

Use when you have an existing plan, design, or implemented code that needs adversarial review to find weaknesses, missing edge cases, and unnecessary complexity

2026-03-27
autoresearch
ソフトウェア品質保証アナリスト・テスター

Use when you want to autonomously improve a SKILL.md's quality by running iterative experiments. Triggers on "autoresearch 돌려줘", "스킬 품질 올려줘", "이 스킬을 자동으로 개선해줘", "run autoresearch on this skill", or any request to automatically improve a skill's eval pass rate through repeated experimentation. Applies Karpathy's autoresearch technique - fixed-budget iterative loop with single-metric hill-climbing and automatic keep/discard decisions.

2026-03-27
decide
コンピュータ・情報システムマネージャー

Use when a developer needs to choose between two or more approaches during implementation. Triggers on "A vs B?", "should I use X or Y?", "which approach is better?", "Redis or Memcached?", "REST or gRPC?", "single table or split?", or any binary/multi-option technical decision. Use this skill whenever the user is weighing alternatives mid-implementation — even if they don't say "decide", if they're comparing approaches, this skill applies.

2026-03-26
diverse-plan
ソフトウェア開発者

Use when creating implementation plans for complex multi-file features or architectural changes that benefit from multiple perspectives before implementation. Use this skill whenever the user asks to plan, design, or architect a feature that touches 3+ files, involves trade-offs between approaches, or would benefit from thinking through risks and requirements before coding. Even if the user says "plan this" without mentioning perspectives, this skill applies.

2026-03-26
ai-orchestration-feedback-loop
その他コンピュータ職

Multi-AI engineering loop orchestrating Claude, Codex, and Gemini for comprehensive validation. USE WHEN (1) mission-critical features requiring multi-perspective validation, (2) complex architectural decisions needing diverse AI viewpoints, (3) security-sensitive code requiring deep analysis, (4) user explicitly requests multi-AI review or triple-AI loop. DO NOT USE for simple features or single-file changes. MODES - Triple-AI (full coverage), Dual-AI Codex-Claude (security/logic), Dual-AI Gemini-Claude (UX/creativity).

2026-02-28
codex-claude-loop
ソフトウェア開発者

Dual-AI engineering loop orchestrating Claude Code (planning/implementation) and Codex (validation/review). Use when (1) complex feature development requiring validation, (2) high-quality code with security/performance concerns, (3) large-scale refactoring, (4) user requests codex-claude loop or dual-AI review. Do NOT use for simple one-off fixes or prototypes.

2026-02-28
codex-cli
コンピュータプログラマー

OpenAI Codex CLI fundamentals for code analysis, review, and validation. Use when (1) executing codex commands for code review/analysis, (2) configuring models (gpt-5.3-codex/gpt-5.2/gpt-5.1-codex-max/gpt-5-codex-mini), sandbox modes (read-only/workspace-write), or reasoning effort (low/medium/high/xhigh), (3) managing Codex sessions with resume, (4) integrating Codex into automation scripts. Do NOT use for orchestration patterns (use codex-claude-loop instead).

2026-02-28
csharp-code-style
ソフトウェア開発者

C# code style and naming conventions based on POCU standards. Covers naming rules (mPascalCase for private, bBoolean prefix, EEnum prefix), code organization, C# 9.0 patterns. Use PROACTIVELY for C# code reviews, refactoring, or establishing project standards.

2026-02-28
gemini-claude-loop
ソフトウェア開発者

Dual-AI engineering loop orchestrating Claude Code (planning/implementation) and Gemini (validation/review). Use when (1) complex feature development requiring validation, (2) high-quality code with security/performance concerns, (3) large-scale refactoring, (4) user requests gemini-claude loop or dual-AI review. Do NOT use for simple one-off fixes or prototypes.

2026-02-28
gemini-cli
ソフトウェア開発者

Google Gemini CLI fundamentals for code analysis, review, and validation. Use when (1) executing gemini commands for code review/analysis, (2) configuring models (gemini-3-flash-preview (default)/gemini-3.1-pro-preview (complex only)), output formats (text/json/stream-json), or sandbox modes, (3) managing Gemini sessions with /chat save/resume, (4) integrating Gemini into automation scripts and CI/CD pipelines. Do NOT use for orchestration patterns (use gemini-claude-loop instead).

2026-02-28
unity-async
ソフトウェア開発者

Handle Unity's asynchronous programming patterns including coroutines, async/await, and Job System. Masters Unity's main thread restrictions and threading models. Use when guidance needed on Unity async operations, coroutine optimization, or parallel processing in Unity context.

2026-02-28
unity-mobile
ソフトウェア開発者

Optimize Unity games for mobile platforms with IL2CPP, platform-specific code, and memory management. Masters iOS/Android deployment, app size reduction, and battery optimization. Use for mobile builds, platform issues, or device-specific optimization.

2026-02-28
unity-networking
ソフトウェア開発者

Implement multiplayer games with Unity Netcode, Mirror, or Photon. Masters client-server architecture, state synchronization, and lag compensation. Use for multiplayer features, networking issues, or real-time synchronization.

2026-02-28
unity-performance
ソフトウェア開発者

Optimize Unity game performance through profiling, draw call reduction, and resource management. Masters batching, LOD, occlusion culling, and mobile optimization. Use for performance bottlenecks, frame rate issues, or optimization strategies.

2026-02-28
unity-r3
ソフトウェア開発者コンピュータプログラマー

R3 (Reactive Extensions) library expert specializing in modern reactive programming patterns, event-driven architectures, and Observable streams. Masters R3-specific features, async enumerable integration, and Unity-optimized reactive patterns. Use PROACTIVELY for R3 implementation, reactive programming, or MVVM/MVP architecture.

2026-02-28
unity-textmeshpro
ソフトウェア開発者

TextMeshPro (TMPro) expert for Unity text rendering with advanced typography, performance optimization, and professional text effects. Masters font asset creation, dynamic fonts, rich text formatting, material presets, and text mesh optimization. Use PROACTIVELY for text rendering, font management, localization text, UI text performance, or text effects implementation.

2026-02-28
unity-ui
ソフトウェア開発者

Build and optimize Unity UI with UI Toolkit and UGUI. Masters responsive layouts, event systems, and performance optimization. Use for UI implementation, Canvas optimization, or cross-platform UI challenges.

2026-02-28
unity-unirx
ソフトウェア開発者

UniRx (Reactive Extensions) library expert for legacy Unity projects. Specializes in UniRx-specific patterns, Observable streams, and ReactiveProperty. Use for maintaining existing UniRx codebases. For new projects, use unity-r3 skill instead.

2026-02-28
unity-vcontainer
ソフトウェア開発者

VContainer dependency injection expert specializing in IoC container configuration, lifecycle management, and Unity-optimized DI patterns. Masters dependency resolution, scoped containers, and testable architecture design. Use PROACTIVELY for VContainer setup, service registration, or SOLID principle implementation.

2026-02-28
csharp-xml-docs
ソフトウェア開発者

C# XML documentation with on-demand Haiku→Expert Review→Final workflow. Flexible Korean/English language support. Use when documenting C# APIs, properties, methods, classes, and interfaces.

2026-02-28
unity-testrunner
ソフトウェア品質保証アナリスト・テスター

Unity Test Framework CLI automation and test writing patterns. Masters batchmode execution, NUnit assertions, EditMode/PlayMode testing, and TDD workflows. Use PROACTIVELY for test automation, CI/CD pipelines, or test-driven development in Unity.

2026-01-30
csharp-async-patterns
ソフトウェア開発者

Modern C# asynchronous programming patterns using async/await, proper CancellationToken usage, and error handling in async code. Use when guidance needed on async/await best practices, Task composition and coordination, ConfigureAwait usage, ValueTask optimization, or async operation cancellation patterns. Pure .NET framework patterns applicable to any C# application.

2025-12-19
unity-csharp-fundamentals
ソフトウェア開発者

Unity C# fundamental patterns including TryGetComponent, SerializeField, RequireComponent, and safe coding practices. Essential patterns for robust Unity development. Use PROACTIVELY for any Unity C# code to ensure best practices.

2025-12-19
unity-collection-pool
ソフトウェア開発者

Unity Collection Pool expert for GC-free collection management using ListPool, DictionaryPool, HashSetPool, and ObjectPool. Masters memory optimization, pool sizing, and allocation-free patterns. Use PROACTIVELY for collection allocations, GC pressure reduction, temporary list/dictionary usage, or performance-critical code paths.

2025-12-19
unity-unitask
ソフトウェア開発者

UniTask library expert specializing in allocation-free async/await patterns, coroutine migration, and Unity-optimized asynchronous programming. Masters UniTask performance optimizations, cancellation handling, and memory-efficient async operations. Use PROACTIVELY for UniTask implementation, async optimization, or coroutine replacement.

2025-12-19