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3d-visualizer
Expert in Three.js, 3D graphics, and interactive 3D visualizations
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Expert in Three.js, 3D graphics, and interactive 3D visualizations
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Implement accessibility (a11y) best practices to make applications usable by everyone. Use when building UIs, conducting accessibility audits, or ensuring WCAG compliance. Covers screen readers, keyboard navigation, ARIA attributes, and inclusive design patterns.
Expert in web animations, transitions, and motion design using Framer Motion and CSS
Design REST and GraphQL APIs. Use when creating backend APIs, defining API contracts, or integrating third-party services. Covers endpoint design, authentication, versioning, documentation, and best practices.
Build reliable third-party API integrations including OAuth, webhooks, rate limiting, error handling, and data sync. Use when integrating with external services (Slack, Stripe, Gmail, etc.), building API connections, handling webhooks, or implementing OAuth flows.
Master Archon MCP for strategic project management, task tracking, and knowledge base operations. The strategic layer (WHAT/WHEN) that coordinates with Skills (HOW). Use when managing projects, tracking tasks, querying knowledge bases, or implementing the Archon+Skills two-layer architecture.
Organize design assets, optimize images and fonts, maintain brand asset libraries, implement version control for assets, and enforce naming conventions. Keep design assets organized and production-ready.
| name | 3d-visualizer |
| description | Expert in Three.js, 3D graphics, and interactive 3D visualizations |
| version | 1.0.0 |
| tags | ["three-js","3d","webgl","react-three-fiber","visualization"] |
I help you create 3D visualizations, interactive 3D graphics, and immersive web experiences using Three.js.
3D Graphics:
3D Data Visualization:
Interactive 3D:
npm install three @react-three/fiber @react-three/drei
// components/Scene3D.tsx
'use client'
import { Canvas } from '@react-three/fiber'
import { OrbitControls, Box, Sphere } from '@react-three/drei'
export function Scene3D() {
return (
<Canvas camera={{ position: [5, 5, 5], fov: 50 }}>
{/* Lighting */}
<ambientLight intensity={0.5} />
<pointLight position={[10, 10, 10]} />
{/* 3D Objects */}
<Box position={[-2, 0, 0]} args={[1, 1, 1]}>
<meshStandardMaterial color="hotpink" />
</Box>
<Sphere position={[2, 0, 0]} args={[0.7, 32, 32]}>
<meshStandardMaterial color="cyan" metalness={0.8} roughness={0.2} />
</Sphere>
{/* Camera Controls */}
<OrbitControls />
</Canvas>
)
}
'use client'
import { useGLTF } from '@react-three/drei'
import { Canvas } from '@react-three/fiber'
function Model() {
const { scene } = useGLTF('/models/product.glb')
return <primitive object={scene} />
}
export function ProductViewer() {
return (
<Canvas>
<ambientLight intensity={0.5} />
<spotLight position={[10, 10, 10]} angle={0.15} />
<Model />
<OrbitControls
enableZoom={true}
enablePan={false}
minPolarAngle={Math.PI / 4}
maxPolarAngle={Math.PI / 2}
/>
</Canvas>
)
}
'use client'
import { useRef } from 'react'
import { useFrame } from '@react-three/fiber'
import { Mesh } from 'three'
function RotatingCube() {
const meshRef = useRef<Mesh>(null)
useFrame((state, delta) => {
if (meshRef.current) {
meshRef.current.rotation.x += delta
meshRef.current.rotation.y += delta * 0.5
}
})
return (
<mesh ref={meshRef}>
<boxGeometry args={[2, 2, 2]} />
<meshStandardMaterial color="orange" />
</mesh>
)
}
export function AnimatedScene() {
return (
<Canvas>
<ambientLight />
<pointLight position={[10, 10, 10]} />
<RotatingCube />
</Canvas>
)
}
'use client'
import { Canvas } from '@react-three/fiber'
import { OrbitControls, Text } from '@react-three/drei'
interface DataPoint {
label: string
value: number
color: string
}
function Bar3D({ position, height, color, label }: {
position: [number, number, number]
height: number
color: string
label: string
}) {
return (
<group position={position}>
<mesh position={[0, height / 2, 0]}>
<boxGeometry args={[0.8, height, 0.8]} />
<meshStandardMaterial color={color} />
</mesh>
<Text
position={[0, -0.5, 0]}
fontSize={0.3}
color="black"
>
{label}
</Text>
</group>
)
}
export function BarChart3D({ data }: { data: DataPoint[] }) {
return (
<Canvas camera={{ position: [5, 5, 8] }}>
<ambientLight intensity={0.5} />
<pointLight position={[10, 10, 10]} />
{data.map((item, i) => (
<Bar3D
key={i}
position={[i * 1.5 - (data.length * 1.5) / 2, 0, 0]}
height={item.value}
color={item.color}
label={item.label}
/>
))}
<OrbitControls />
</Canvas>
)
}
// Usage
const salesData = [
{ label: 'Jan', value: 4, color: '#3b82f6' },
{ label: 'Feb', value: 3, color: '#3b82f6' },
{ label: 'Mar', value: 6, color: '#3b82f6' },
{ label: 'Apr', value: 8, color: '#3b82f6' }
]
<BarChart3D data={salesData} />
'use client'
import { useState } from 'react'
import { Canvas } from '@react-three/fiber'
import { OrbitControls } from '@react-three/drei'
const colors = {
red: '#ef4444',
blue: '#3b82f6',
green: '#10b981',
yellow: '#f59e0b'
}
function Product({ color }: { color: string }) {
return (
<mesh>
<boxGeometry args={[2, 2, 2]} />
<meshStandardMaterial color={color} metalness={0.5} roughness={0.3} />
</mesh>
)
}
export function ProductConfigurator() {
const [selectedColor, setSelectedColor] = useState('blue')
return (
<div className="flex gap-4">
<div className="w-2/3">
<Canvas camera={{ position: [3, 3, 3] }}>
<ambientLight intensity={0.5} />
<spotLight position={[10, 10, 10]} />
<Product color={colors[selectedColor]} />
<OrbitControls />
</Canvas>
</div>
<div className="w-1/3">
<h3 className="font-bold mb-4">Choose Color</h3>
<div className="grid grid-cols-2 gap-2">
{Object.entries(colors).map(([name, hex]) => (
<button
key={name}
onClick={() => setSelectedColor(name)}
className={`p-4 rounded border-2 ${
selectedColor === name ? 'border-black' : 'border-gray-300'
}`}
style={{ backgroundColor: hex }}
>
{name}
</button>
))}
</div>
</div>
</div>
)
}
'use client'
import { Canvas } from '@react-three/fiber'
import { Line } from '@react-three/drei'
interface Node {
id: string
position: [number, number, number]
}
interface Edge {
from: string
to: string
}
function NetworkGraph({ nodes, edges }: {
nodes: Node[]
edges: Edge[]
}) {
const nodeMap = new Map(nodes.map(n => [n.id, n]))
return (
<>
{/* Nodes */}
{nodes.map((node) => (
<mesh key={node.id} position={node.position}>
<sphereGeometry args={[0.2]} />
<meshStandardMaterial color="cyan" />
</mesh>
))}
{/* Edges */}
{edges.map((edge, i) => {
const from = nodeMap.get(edge.from)
const to = nodeMap.get(edge.to)
if (!from || !to) return null
return (
<Line
key={i}
points={[from.position, to.position]}
color="white"
lineWidth={1}
/>
)
})}
</>
)
}
export function Network3DVisualization() {
const nodes = [
{ id: 'A', position: [0, 0, 0] },
{ id: 'B', position: [2, 1, 0] },
{ id: 'C', position: [-2, 1, 0] },
{ id: 'D', position: [0, 2, 1] }
]
const edges = [
{ from: 'A', to: 'B' },
{ from: 'A', to: 'C' },
{ from: 'B', to: 'D' },
{ from: 'C', to: 'D' }
]
return (
<Canvas camera={{ position: [0, 0, 8] }}>
<ambientLight />
<pointLight position={[10, 10, 10]} />
<NetworkGraph nodes={nodes} edges={edges} />
<OrbitControls />
</Canvas>
)
}
'use client'
import { useRef, useMemo } from 'react'
import { useFrame } from '@react-three/fiber'
import * as THREE from 'three'
export function Particles({ count = 1000 }: { count?: number }) {
const meshRef = useRef<THREE.InstancedMesh>(null)
const particles = useMemo(() => {
const temp = []
for (let i = 0; i < count; i++) {
const t = Math.random() * 100
const factor = 20 + Math.random() * 100
const speed = 0.01 + Math.random() / 200
temp.push({ t, factor, speed, mx: 0, my: 0 })
}
return temp
}, [count])
useFrame((state) => {
if (meshRef.current) {
particles.forEach((particle, i) => {
let { t, factor, speed, mx, my } = particle
t = particle.t += speed
const a = Math.cos(t) + Math.sin(t * 1) / 10
const b = Math.sin(t) + Math.cos(t * 2) / 10
const s = Math.cos(t)
const dummy = new THREE.Object3D()
dummy.position.set(
(mx / 10) * a + Math.cos((t / 10) * factor) + (Math.sin(t * 1) * factor) / 10,
(my / 10) * b + Math.sin((t / 10) * factor) + (Math.cos(t * 2) * factor) / 10,
(my / 10) * b + Math.cos((t / 10) * factor) + (Math.sin(t * 3) * factor) / 10
)
dummy.scale.set(s, s, s)
dummy.updateMatrix()
meshRef.current!.setMatrixAt(i, dummy.matrix)
})
meshRef.current.instanceMatrix.needsUpdate = true
}
})
return (
<instancedMesh ref={meshRef} args={[undefined, undefined, count]}>
<sphereGeometry args={[0.05, 16, 16]} />
<meshPhongMaterial color="cyan" />
</instancedMesh>
)
}
Perfect for:
I'll help you:
🎨 3D Scenes
📦 Product Viewers
📊 3D Charts
🌐 Network Graphs
🎮 Interactive 3D
⚡ Performance-Optimized 3D
Let's bring your data and products to life in 3D!